=============================================================================== * GLOBAL CHAMPION * aka KAISER KNUCKLE FAQ Version 1.00 For The Taito F3 Arcade Game (c) Steven Ives 2000 Send Comments & Suggestions To saives@gameoverdude.com =============================================================================== TRADEMARKS: Kaiser Knuckle, Global Champion, and Taito F3 Package System are trademarks of Taito Corporation. Any other trademarks are those of their respective owners. =============================================================================== LEGAL CRAP (Terms & Conditions): This FAQ is Copyright (C) Steven Ives 2000. All rights reserved. It may be posted only on the following sites: www.gamefaqs.com GameFAQS www.gameoverdude.com Game Over, the author's web site. www.gameadvice.com Game Advice vgstrategies.about.com Video Games Strategies Did you see this FAQ on another site? Tell me now. It is to be on these sites listed above ONLY. If you have permission to host my FAQ, it is to be in the original unaltered plain text form. NOTHING but NOTHING is to be changed or taken away. NOTE: NEVER is this FAQ to appear on megagames.com, gamesdomain.com, or CNET Games Center (games.netscape.com/Faqs). If you just found it there, TELL ME. I've heard it through the Game FAQs grapevine that these sites rip off FAQs. HTMLized versions of the FAQ may not appear on any site other than www.gameoverdude.com (Game Over). For now you can check gamefaqs.com for the latest version. The author reserves the right to post this FAQ on gameoverdude.com at a future time. If you wish for permission to host this FAQ on your page, E-mail me. No one is to profit from this FAQ. This includes but is not limited to magazines, COP-DN or other for-profit sites, and others. This applies even if no profit is directly derived from the FAQ. DON'T TRY TO PROFIT OFF OF MY WORK. Don't plagiarize. If you wish to use any info found herein in a FAQ or other material you are working on, ask the author for permission first. If permission is granted, you are to credit the author in your work for the information used. I reserve the right to litigate if the TERMS & CONDITIONS are violated. Applicable copyright laws will be enforced. If the author uses a copyrighted resource, an acknowledgement will be given in the SHOUT-OUTS (The Credits) section. If you disagree, you may not use this FAQ. SPAM: I do not put up with any Unsolicited Commercial E-Mail (UCE). If you send me any UCE, your E-Mail will be filtered and forwarded to SpamCop. Spamming is a good way to get yourself into some deep you-know-what. OK, I think I've bored you enough with this legal crap. Let's go! =============================================================================== HISTORY: October 05, 2000 I start a FAQ for Global Champion/Kaiser Knuckle. November 08, 2000 This FAQ is taken off the back burner and readied for a first release. Version 0.90 is ready. November 10, 2000 Note to emulator users added. November 12, 2000 I have the Super Moves now! Thanks to T. Yamada for the Super Moves and their names for all nine characters. I have added a quick word about the supers. =============================================================================== ABOUT GC/KK: Global Champion has an AMOA rating of "Animated Violence- Strong". No home conversion was EVER done for this game. The Sony PlayStation surely would not have been able to handle it anyway. Taito could probably have done it well on the Saturn using a 1M RAM cart however. This game contains over 35 Megabytes of code. Since there's no FAQ in existence for this game, I thought I'd go ahead and take a whack at it. If you've been looking for a FAQ for this game and have never found one, your search is over. NOTE TO EMULATOR USERS: RAINE emulates this game, but there is no sound and the floor doesn't line-scroll. An emulation is under development for MAME. =============================================================================== GAME START & CHARACTER INFO: You are offered nine characters to choose from. High Scores: The top 10 high scores are held until powerdown. If you continue, your score does not reset but you gain 1 point (ala SFII). A score that ends with "00" has the most meaning because it shows that you did NOT use continues. =============================================================================== GAME PLAY: Basic Operation --------------- Like a Capcom 6-button fighting game for the most part. However, you can get 5 strengths of punches and kicks. 1+2... L4 Punch 2+3... L5 Punch 4+5... L4 Kick 5+6... L5 Kick The L4 and L5 attacks can usually hit twice. "Mortal Skills" is just another name for special moves. These are done with various joystick & button combinations. Crush System ------------ When you are hit, your CRUSH meter goes up. If you reach maximum, there will be an audible alarm. The meter stays maxed until your next hit with a "Mortal Skill". When that happens, there is a burst of thunder and lighting, causing the battle stage to take damage. Your opponent takes 1.5x the damage normally caused by the MS. Additionally, some areas of stages will have flames on the ground (more on that later). Note: In Global Champion, this is called the POWER meter. Breakable Walls --------------- Many stages will have walls that can be broken out. Throwing or knocking your opponent into the wall with attacks will cause the wall to take damage. After a certain amount of damage, the wall crumbles and another section of the stage is revealed. Fire & Thunder Fields --------------------- After a stage is damaged by a CRUSH hit, there will be either a Fire Field or a Thunder Field appearing in a certain part of the stage. Certain attacks will be boosted by performing them in such an area (Kazuya's Ko-Oh Ken will be red and cause a knockdown on impact, Lihua's sword will be enveloped in flame for the Iai Zan, etc.) Super Moves -------------- Every character has a Super Move. As in Fatal Fury 2 or Special, it can be done only when your life bar is flashing. =============================================================================== MORTAL SKILLS: KAZUYA(Karate) ----------------------------- QCF+P..........Ko-Oh Ken (fireball) DP+K...........Dankuga (dragon kick) HCB+P..........Gasaigeki (go upward then come down punching toward ground) QCB,F+P........????????? (kind of a rushing dragon punch) QCB,F+P(jumping)???????? (dragon punch in midair) Gen'ei Koroudan (Phantom Tiger/Wolf Bullet)....... b, d/b, d, d/f, b, d/f + Medium and Strong Punch (super move) NOTE: Kazuya is enveloped in a psychic force and rushes the opponent. =============================================================================== GEKKOU(Ninja) ------------------------------ QCF+P..........Kurojuuji (shuriken) QCB+K..........Jigokugoma(spinning move to be done in air or ground) U,UF,F+P.......Kaitenkurojuuji (diagonal downward shuriken) B,B............Backdash Senpuu Kaen Jigoku no Jutsu (Art of the Whirlwind Flaming Hell)....... f, b,d/b, d + Strong Punch and Strong Kick (super move) NOTE: This is done as a command throw. Wait 'til you see it- it kicks ass. =============================================================================== WULONG(Kung-Fu) ------------------------------ HCF+P..........Ryugekisyou HCF+K..........Syoutenryubu DP+P...........Ryukizan HCB+P..........Nunchaku Spin Gekisatsu Hiryuuken (Attacking and Killing Flying Dragon Fist)....... b, f, d/f, d, d/b, f + Strong Punch and Strong Kick (super move) NOTE: This is a Ryukoranbu type attack. Basically, it's "run up and beat the crap out of 'em". =============================================================================== BARTS (Martial Arts) ------------------------------ CD,U+P.........Ora Cannon CD,U+K.........Moonsault Smash CB,F+P.........Thunder Knuckle CB,F+K.........Rolling Smash (flip kick) Final Spark....... Charge d/b, d/f, b, f + Medium and Strong Punch (super move) NOTE: It's pretty much like Benimaru's Raikoken from KOF'94. =============================================================================== LIHUA (Iaido) ----------------------------------- QCF,UF+P.......Iaizan QCB,F+P........Henibattoukasumigiri B,DB,D,P.......Mueikassatu-ken HCB,UB,P.......Shinkuu Nage Shinkuu Honoo (Vacuum Flame)....... f, d/f, d, d/b, b, u/b + Medium and Strong Punch (super move) =============================================================================== LIZA (Amazon's Fighting Style) ------------------------------------ CD,U+P.........Ester CD,U+K.........Priego CB,F+P.........Toto (no, NOT the dog :D ) CB,F+K.........Kiki Rapid K........Samba Samba de Excelente (Samba of Excellence? Excellent Samba?)....... Charge d, d/b, b, d/b, d, d/f + Medium and Strong Kick (super move) =============================================================================== J-McCoy (Boxing) ------------------------------------ CB,F+P.........Boomerang Crush CD,U+P.........Thunder Bolt CB,F+K.........Jet Upper CB,F,B+P.......Sonic Crash Rapid P........ Destructive Combination....... Charge d/b, d/f, d, d/b, b, u/b + Medium and Strong Punch (super move) =============================================================================== Marco (Monster Style) ------------------------------------ QCF+P..........Head Crasher HCB,F+P........Magic Hand P(rapidly).....Rampaging Tearing Marco Dynamite.......f, d/f, d, d/b, b, d/b, d, d/f, f + Medium and Strong Punch (super move) =============================================================================== Boggy (Dancer Fighting style) ------------------------------------ HCF+K..........Storm Dance QCB,UB+K.......Wheel Spin DB,DF,UB+K.....Risky Step CD,U+K.........Blast Hurricane Dead Dance....... f, d/f, d, d/b, b, d/b, d + Strong Punch and Strong Kick (super move) =============================================================================== BOSSES: Gonzales (First Boss, Russia) Gonzales' stage is high atop a tower with a Roman Numeral clock in the background. In the distance, you can see mosques and a sky with some clouds. Attacks: Lightning Million- An air throw that does grievous damage. Azteca ("Final" Boss, Mexico) Azteca's stage is in front of a Mayan pyramid. Tribesmen stand on the steps of the pyramid watching the fight, while some dancers in cat masks form a line in front of it. The sky is red and wavering. Attacks: Hair Whip: Self-explanatory. Cannonball: Azteca uses a rolling attack like Blanka in Street Fighter II. General (True Final Boss, Universe) General's stage is inside a space station. At the start of the stage, a video screen will come down and depict General laughing haughtily. General soon jumps down to take his place opposite your character. Soldiers sit at computers in the background, and more soldiers from a line up front. If you lose, they salute General. Out a window, you can see stars in space. NOTE: Before you even get to fight this guy, you must reach and defeat Azteca using ZERO continues and at least 900,000 points. It doesn't matter if you lose any single rounds though. If you've ever Re-Challenged (continued) prior to defeating Azteca, the game will be over in that case and you get the bad ending with General sitting on his throne and taunting you. If you have not continued but have come up short of the required amount of points, you get this ending but the staff roll appears after it. Attacks: Slide: Like the one M. Bison uses in Street Fighter II but it is really fast. You will need to be quick to counter it (I've done that with Kazuya's Dankuga). Doppelganger: General shoots a green glowing image of himself at you along the floor. This projectile cannot be neutralized. Shotgun Doppelganger: General shoots a Doppelganger along the floor, and several others in a "Shotgun" formation. Just BLOCK. Do NOT mess with it. Boot Grind: General knocks you down and steps on you in a grinding motion. Unknown DM: I don't think I even want to see this one, considering how over powered General is. If we're lucky, he won't even have one. Sometimes General will use typical jumping attacks. Find a way to knock him out of the air in these cases. RANT: General is overpowered as hell. WHY did Taito do this? If you jump, he will usually find a way to knock you out of the air. About all you can do is counter his attacks. He is probably THE #1 CHEAPEST boss in the whole history of fighting games. =============================================================================== ROUND CLEAR BONUS: When you win a round, here is what you can get: LIFE: A bonus based on the remaining portion of your life bar. If you win a round with no life lost, this will be 30,000. TIME: The time bonus is rather substantial. It is not just 100 points. No, you get **500** points a second. BONUS: For defeating an opponent without losing a round to them. You get 30,000 for a regular opponent, and 50,000 for a boss. =============================================================================== DID YOU BEAT GENERAL? If YOU can beat General, I would like to know how you do it. Please email me with a description of your method. =============================================================================== SOUNDTRACK INFO: The BGM of Global Champion is composed by Yack. (Yasuhisa Watanabe) who also worked on other games' soundtracks such as Super Chase, Elevator Action 2, Super Space Invaders '91, Puchi Carat, Arkanoid Returns, Metal Black, and others. =============================================================================== THE PILLORY: A few guilty parties are here to be subjected to public shame. Please go ahead and throw your rotten tomatoes at: Megagames.com - For ripping off more than a few members of the Game FAQs community. ( Ripping en masse) Gamesdomain.com - Ripping en masse. CNET Games Center games.netscape.com/Faqs - Ripping en masse. If anyone violates copyrights on my FAQ, they will be listed here as well. =============================================================================== SHOUT-OUTS (The Credits): If you supply me any information that is used in this FAQ, you're going to be credited here. Corrections are welcome as well, if something is wrong. NOTE: Any moves not covered in this version of the FAQ will be greatly appreciated. If you submit any, you will be credited. Taito Corporation, for making this a killer game. A slap on the wrist to them for making General so cheap, however. :P Jeff Veasey of Game FAQs ( gamefaqs.com ) for hosting a great FAQ site. T. Yamada for ALL SUPER MOVE info for the nine characters. A BIG thanks! You, for checking my FAQ out. Thanks! =============================================================================== This FAQ publication is (C) Steven Ives 2000. All Rights Reserved. Breaking the Copyright is a prosecutable offense subject to applicable civil & criminal penalties. Taito Corporation is the sole owner of all copyrights and trademarks that are relevant to Global Champion or the Taito F3 Arcade System. Any other trademarks are the property of their respective owners. Last note: If you find something out about the game that I've not covered in this FAQ, I'd like to hear about it. Please give me any comments or suggestions you may have as well. saives@gameoverdude.com www.gameoverdude.com ===============================================================================