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Netstat

 This used to be news from January to March 2002

March 2002, February 2002, January 2002

Click here to get back to the oldnews-page!



March 2002


  Saturday, 30. March 2002

Mike Beaver released Mimic v2.01 which fixes the bugs in the 68000 core.

ElSemi released Nebula v2.11 with these changes:

  • KONAMI: Added Bucky O'Hare.
  • KONAMI: Fixed Zooming.
  • KONAMI: Fixed some sprite gfx problems (2nd level boss in moo).
  • NEOGEO: In the ROMDATA folder you'll find a file 'neogeo.new'. Delete the 'neogeo.dat' and rename the .new to .dat to use the new MAME rom names. It's a good moment to remember that if you have nebula reporting missing neo-geo.rom ng-sfix.rom or ng-lo.rom, you'll need to put the neogeo.zip file (BIOS) in a roms directory (folder).
  • CPS1: Added SF2 YYC hack.
  • CPS2: If you are only seeing 2 buttons in CPS2 games delete the .dat file for that game in the CONFIG folder.
  • GENERAL: Fixed Vertical games not displaying anything.

Thanks to Brian Troha for these news!

MHz released Kawaks v1.42 which has these new features:

  • drivers:Super Gem Fighter: Mini Mix (US 970904), Pocket Fighter (Japan 970904), Super Gem Fighter: Mini Mix (Asia 970904), Super Puzzle Fighter 2 Turbo (US 960620), Super Street Fighter 2: The New Challengers (Asia 931003), Super Street Fighter 2: The New Challengers (Asia 930914), Dynasty Wars (World), Knights of the Round (Hack), Neo Pong
  • Fixed The King of Dragons (bootleg)
  • A _lot_ of rewrites, notably in the video system and the general Kawaks architecture, which gives a significant speedup on 2xSai, SuperEagle, SuperSai, Scanlined 2xSai, will make the eventual addition of new systems easier, faster and more stable, and allows the following :
  • Added sprite transparencies, using Nebula tables. Tables should be named gamename.bld and put in the BLEND directory (ex: SFA3.BLD)
  • Added "Monitor dot matrix" blitter. Give it a try :)
  • Added support for ElSemi's Cheater program. Cheater must be started before Kawaks
  • Added menu items to control sound frequency. No need to edit WinKawaks.ini anymore for that.
  • Optimised 'Interframe blending' code. Should be significantly faster with most blitters, now
  • Rewrote DirectInput code: Hopefully fixes most controler problems (mail me if it fixes your controler problems or not)
  • Fixed Screenshot Factory blink and Tile viewer if Interframe Blending is enabled
  • Fixed Scanlines 50% for some video cards (S3...)
  • Hopefully fixed some screenshot issues
  • Fixed flash frames in Marvel Vs Capcom
  • Fixed ending in Marvel Vs Capcom
  • NeoGeo isn't affected anymore by correct ration settings. Meaning it now looks better if these options are enabled (espeacially with Normal blitter)
  • Changed the way the video blitter selection works. For example, now, Shift+F3 is a toggle between scanlines, 50% scanlines, and zoomX2...
  • Added some keyboard shortcuts to the Load game, Screenshot Factory, Cheat boxes
  • Added some keyboard shortcuts to the English menus
  • Fixed Shot factory window size
  • A few romset changes to match the latest conventions and dumps (affects CYBOTSJ, DDSOMU, SFAR1)

CPS2Shock released a few of all the xors in their possession, take a look.


  Friday, 29. March 2002

Sixtoe unvailed the latest edition to his excellent website System16: The Arcade Museum: a huge Taito section! Of course there are updates to all other sections as well.

Aldo released v1.3a of his Zinc frontend!

EmuHype was updated with a new version of the Glide renderer for Zinc.


  Thursday, 28. March 2002

Santeri feeded some new screenshots and development news to the MAME WIP page!


  Wednesday, 27. March 2002

Roman Scherzer released ClrMAME Pro v2.55a with these features:

  • misc: added a new romlist-bug message. It now detects wrong named biosroms caused by datfile typos (see MAME .59 irrmaze)
  • misc: some minor changes to hourglass animation :O)
  • fixed: rare doubling zipfiles issue
  • misc: leading "0x" in front of crc32s are now optional
  • fixed: profiler datfile update, "remove old datfile" didn't work in all cases


  Tuesday, 26. March 2002

Aldo released a couple of updates of his Zinc frontend and the latest version is v1.3!

A Glide renderer is now available on EmuHype, the official Zinc homepage.

The Guru dumped the arcade game "Loderunner - The Dig Fight" by Psikyo.

Laurence Gold released xMAME v0.59.1!

The Arcade Flyer Archive released the MAME Flyer Pack #18 which you can download at the MAME32 Q&A page!

I don't know what happened but please excuse the downtimes of SYS2064 yesterday and today, hopefully it's fixed now.


  Monday, 25. March 2002

Ciro released Emuloader v2.8 release 2 which fixes a couple of minor issues.


  Sunday, 24. March 2002

More Zinc goodies: Logiqx released datfiles for Zinc v0.5 for the use with ClrMAME Pro and RomCenter.

Aldo Vargas released an easy to use Zinc front-end for Windows! If you are missing a couple of needed files for Zinc then be sure to take a look at alt.binaries.emulators.misc as well!


  Saturday, 23. March 2002

What a day! "TheD and friends" release Zinc v0.5! Zinc is a 3D arcade emulator for Windows and Linux which replaces the old Impact and S11emu emulators and runs all of their games. New since the S11emu preview release and the final Impact:

  • Music in Psychic Force
  • Added Magical Date, Sonic Wings Limited, and Beastorizer (bootleg). Magical Date and Sonic Wings have full sound, Beastorizer is missing music due to a bad dump
  • Sound effects should be improved (not fixed) in the SFEX games
  • Now requires the real ZN-1 bios in a file called "firmware.zip". See the ROM descriptions included in Zincīs readme for more info
  • Fixed graphics glitches in Xevious 3D/G
  • Improved graphics in Tekken and Tekken 2 (but not 100% correct)
  • Faster renderers courtesy Pete Bernert
  • Brand new R3000 dynamic recompiler with CPU-specific optimizations and tunable performance parameters

The MAME32 Team released MAME32 v0.59 (complete with full source code). Thanks to John Hardy and Brian Troha for the news!

Santeri updated the MAME WIP page!

Grab the icons and screenshot pack as well as a new cabinet pack from the MAME32 Q&A page!

Thanks to Simon I noticed that I missed fixes for two sets and I added them to the fixfiles page!

The MAME team release MAME v0.59 with these changes! A fixfile is now also available with fixes for 10 sets.


  Friday, 22. March 2002

Logiqx added a couple of new features to Caesar lately, be sure to take a look!

Neodev released NeoPong v1.1, now with sound effects and music!


  Wednesday, 20. March 2002

Fandemame released a new update to the MAME history database with new additions for 14 games!

Ciro released Emuloader v2.8, a new version of his great MAME frontend!

Another day, another release from Roman Scherzer :o) ClrMAME Pro v2.55 is here!


  Tuesday, 19. March 2002

Roman Scherzer released not one but two new versions of ClrMAME Pro, the latest is ClrMAME Pro v2.54d and it adds:

  • misc: changed the multiple instance check (2.54d)
  • misc: changed the biossets test (to avoid MAME bugs :o)) (2.54d)
  • misc: fresh compile + missing checksum output fix (2.54c)


  Monday, 18. March 2002

Roman Scherzer released ClrMAME Pro v2.54b which includes some thread related things for Win9x/ME users.

The MAME WIP page has got some new colorful screenshots! :o)

The Guru updated his website!

xMAME was updated to v0.58.3!


  Sunday, 17. March 2002

El Semi released Nebula v2.1 with the following new additions:

  • Added Wild West COW Boys of Moo Mesa.
  • CPS1: Added Dynasty Wars (World), it's now the parent set.
  • CPS2: Fixed SF3 crashing with Mike Haggar's cheats.
  • NEOGEO: Added NeoPong
  • Fixed Neogeo CD Metal Slug crashes
  • Added an option to auto-Switch to 16 bit desktop color depth (Misc Menu)
  • Fixed Menu bar flickering in fullscreen.
  • Changed the ROMdata files format, to a more compact format.


  Saturday, 16. March 2002

Santeri updated the MAME WIP page with the news from the last 4 days!


  Friday, 15. March 2002

Logiqx released MAMEdiff v1.09 which adds minor fixes and a new command-line option to this excellent utility.

Fandemame released an update to the MAME history database (v0.58c) with updated entries for 40 games.

Roman Scherzer released ClrMAME Pro v2.54a which adds support for todays new zlib core.


  Thursday, 14. March 2002

Roman Scherzer released ClrMAME Pro v2.54 with these new features:

  • misc: multithreading zip and unzip routines
  • misc: crcs are shown as 0x01234567 (leading 0 and 0x)
  • misc: little gui fixes
  • fixed: browse-for-folder doesn't return "\" when cancel is pressed
  • fixed: added the RemoveFolder fix (see zipmax 0.333)
  • removed: mame.dk entry from urls.ini


  Wednesday, 13. March 2002

There is a new release of Sledgehammer, a very preliminary emulator which strives to emulate the Namco System 21.


  Tuesday, 12. March 2002

Konami fans should take a look at the MAME Status webpage as soon as possible!


  Monday, 11. March 2002

Mike Beaver released Mimic v2.00 with these new features:

  • Fix:GUI now in 320x240
  • Fix:Grafix compression now disabled (obsolete)
  • New:GUI completely rewritten now mouse driven with pull down menus
  • New:Very basic hex viewer
  • New:68000 core (Still a little buggy)
  • New:Megadrive support (Expiremental)
  • New:Comad pinball support (Backgrounds only)
  • New:Dynamic video refresh system (more efficient)
  • New:...and a whole bunch of stuff I have probably forgotten


  Saturday, 09. March 2002

MAME WIP news everywhere: Aaron Giles updated his website with lots of screenshots from various MAME drivers he's currently working on and Santeri updated the MAME Status webpage as well!


  Friday, 08. March 2002

The Kiame website added a small utility to browse the hdd-image of the arcade game "Killer Instinct".


  Wednesday, 06. March 2002

Fabien made another huge update on the Satourne homepage and the new screenshots look very promising!

I added a link to the re-designed SlikStik website to the "arcade joysticks" section of the links page here on SYS2064. The features of the SlikStik joystick are so amazing, you should take a look.


  Tuesday, 05. March 2002

The Satourne website was updated with a longer status report in french and it seems like Fabien is making nice progress. Thanks to Emu HQ for the news!

The Guru got a couple of new arcade boards to dump. Thanks to Brian Troha for the news!


  Monday, 04. March 2002

A group called Neodev coded and released a game called NeoPong which runs on Neogeo hardware. You should be able to test it in the NeoGeo emulator of your choice.


  Sunday, 03. March 2002

El Semi released the bugfixed Nebula v2.00a which fixes:

  • Fixed old GUI crashing on start
  • Fixed title bar corruption
  • Fixed Aspect ratio with Keep aspect option
  • Fixed vertical games on 32 bits desktop.
  • Fixed ingame menu letters when using 32 bit color depth
  • Fixed xmvsf crash on start bug.
  • Added shot display on Rom List when moving with arrow keys
  • Added a Switch to Fullscreen option in the Video Menu, as some people didn't know how to switch to fullscreen (ALT-Enter)
  • Added many transparency tables.


  Saturday, 02. March 2002

The updated MAME WIP page now has the latest MAME development and screenshots!

El Semi released Nebula v2.00 with these changes:

  • Lots of changes in this version, but the most noticeable one is the new Window mode GUI
  • Major rewrite of the main core. All systems emulation have experienced a speedup and the memory requirements have been lowered a lot.
  • New shots factories, that allows changing almost every parameter/sprite. Please, read the doc about this.
  • New macro code, that allows macros to work without knowing the character addresses and also adds "global" macros that can be used with any character (read macros documentation).
  • NEOGEO: Added 4-point interpolation for Delta-T samples.
  • NEOGEO: Added a decryption progress indication for latest (encrypted GFX) games.
  • NEOGEO: Small fix to rasters that were wrong by 1 line (still few raster games work ok)
  • CPS1: Added knightsh, dinoh and wofh hacks.
  • CPS2: Rewritten GFX code. It's the fastest and most accurate code in all nebula versions. It fixes all known glitches (esp. Rowscroll ones: avsp, ryu stage of sf2/ssf2).
  • CPS2: Very accurate raster emulation. A lot faster than the old one, and now accurate at line-level. This new raster code emulates the missing background distortion in Shuma Gorath's Chaos Dimension on msh and mshvsf.
  • CPS2: Fixed mvsc sprite misalignment in ending sequence.
  • CPS2: Added a pre amplification option to QSound renderer.

Thanks to Brian A. Troha for the news!

I updated the links-page, if you want your arcade (emulation) related website to be listed then contact me.


  Friday, 01. March 2002

Fandemame released the MAME history database v0.58b with new/updated entries for 32 games!

Please excuse the lack of updates the last two days but aside from boring MAME clones no real news happened...



Click here to get to the top of the page!


February 2002


  Tuesday, 26. February 2002

The MAME WIP page was updated with colorful screenshots and interesting texts. :-) Thanks Stephh!

Emmanuel Anne released Raine v0.35 which features dozens of bugfixes!


  Monday, 25. February 2002

Friol released A.C.E. v1.9, a new version of his CPS1, CPS2, NeoGeo, Sega System 16 and 18 emulator!


  Sunday, 24. February 2002

Haze is still busy working on that Psikyo driver for MAME!


  Saturday, 23. February 2002

Mike Beaver reports some nice progress with his arcade emulator Mimic!


  Thursday, 21. February 2002

There is a huge update on the MAME WIP page!

The MacMAME Team released MacMAME v0.58!


  Wednesday, 20. February 2002

Fandemame updated the MAME history database to v0.58!


  Tuesday, 19. February 2002

The development of the Sega ST-V/Saturn emulator Satourne continues, the homepage was updated with screenshots of "Die Hard Arcade/Dynamite Deka" and transparency effects on "Baku Baku Animal".


  Monday, 18. February 2002

Roman Scherzer released ClrMAME v2.53a which fixes a couple of minor issues.

6 days of MAME development are now documented on the MAME WIP page!


  Sunday, 17. February 2002

Leezer released a new verson of the unofficial MAME highscore database which adds highscore saving support to dozens of games!


  Friday, 15. February 2002

The MAME32 team re-released MAME v0.58 complete with a source-package!


  Wednesday, 13. February 2002

Roman Scherzer released ClrMAME Pro v2.53 with these new features:

  • added: profiler: optionally update the fastscan/logfilenames
  • fixed: profiler update problem when using identical datfile-filenames
  • fixed: sometimes a "missing rom" was listed as "missing bios"
  • fixed: various typos in the gui/texts including some other gui changes
  • fixed: empty unneeded folders will cause a wrong backup-failed message
  • misc: datfiles: // within quotes aren't handled as commments anymore this solves the MESS problems + other sideeffects
  • misc: changed the drag&drop pathfilter again
  • misc: scan results window won't be disabled when a drag&drop rebuild operation is done
  • misc: progress dialog appears on top of all windows
  • misc: Dir2Dat: fixed checkboxes, removed possible biosset output, remember folders/files


  Tuesday, 12. February 2002

The Guru dumped two more arcade boards: Desert War (Jaleco, 1995, Mega System 32) and Dunk Mania (Namco, 1995, System 11).

Lots and lots of fixes were done, take a look at the MAME WIP page for the details.

MAMU_ released a new iconpack with icons for the games supported by the two last MAME versions. Grab them here!


  Monday, 11. February 2002

A new version of xMAME (v0.58.2) is now available!


  Sunday, 10. February 2002

The MAME WIP page was updated again with the news from the last 3 days!


  Saturday, 09. February 2002

Mike Beaver posted some Mimic WIP news about the game "Robocop".


  Friday, 08. February 2002

A fixed MAME32 v0.58 binary is now available at the MAME32 Q&A page and the MAME flyer pack #17 as well.


  Thursday, 07. February 2002

MAME32 is now available on the MAME32 Q&A page and John added an icon and screenshot pack as well.

Two new samplesets for "Buck Rogers" and "Gridlee" are now available on the MAME homepage!


  Wednesday, 06. February 2002

Nicola Salmoria and the MAME Team release MAME v0.58 with these changes! A very small fixfile for buckrog is available too.


  Monday, 04. February 2002

Haze documented the development of a MAME driver with the help of lots of screenshots on this webpage. Interesting!

The Guru updated his "Rom-Dump News" website!


  Sunday, 03. February 2002

Captain America visits the MAME WIP page!


  Saturday, 02. February 2002

4 days of MAME development are now documented on the MAME WIP page! Again many thanks to Brian Troha!


  Friday, 01. February 2002

FandeMAME released a new version of the MAME history database which adds information about 30 new romsets and updates the entries of other sets.



Click here to get to the top of the page!


January 2002


  Wednesday, 30. January 2002

The Guru redumped the Data East game "Captain America and the Avengers" and put up some MAME WIP screenshots! Again many thanks to Brian A. Troha for the news!


  Tuesday, 29. January 2002

Namco game fans should take a look at the MAME WIP page! Thanks to Brian Troha!


  Monday, 28. January 2002

David Raingeard released Calice v0.5.4, a small update which adds the game "Marvel vs. Capcom". Many thanks to Pi of Caesar for the news!

Leezer released the MAME highscore database v7.91 which adds highscore-saving support for a few dozen romsets.

The Java arcade emulator JEmu added a couple of new games recently and the latest is Donkey Kong Jr.


  Sunday, 27. January 2002

The MAME WIP page was updated with the news from the last 3 days including lots of colorful screenshots. Many thanks to Brian Troha for the mail.


  Friday, 25. January 2002

Aaron Giles added a new interesting chapter about color proms to his MAME Memories webpages.


  Thursday, 24. January 2002

MHz released Kawaks v1.41 with these new features:

  • New drivers: Marvel Vs. Capcom: Clash of Super Heroes (4 sets) and Darkstalkers: The Night Warriors (Euro 940705)
  • Changed kof2000, garou, kof99 and clones romsets to be MAME 57 compliant.
  • Big optimisations to NeoGeo rendering
  • Added frame interpolation (replaces flickering by transparencies) I recommend you use this only if you have a powerfull PC enough, and with AutoFrameskip disabled
  • Added starfield emulation (CPS1. Affects Strider, Forgotten Worlds and their clones)
  • Fixed a NeoGeo calendar bug. Date is correct now
  • Fixed Street Fighter II' - Champion Edition (Japan) (CPS1)
  • Changed tracklists format for the better (more compact, and more flexible). The format it now the same as ElSemi's excellent JukeBox program. Also, tracklist is handled dynamically: no need to reload the game to reload the tracklist.
  • Added the ability to cycle thru sound codes for CPS1 and NeoGeo games. Use Numpad +/- (It was already implemented for CPS2 games)
  • Hopefully fixed sound issues in Kof99 and clones thanks to Overlander
  • Fixed missing button 4 for CPS1 Quiz games
  • Hopefully fixed crashes if the Kawaks is run from a CD (or a non writeable directory)
  • Fixed bug causing (for example) Kof2000 chars to taunt at the end of a movie replay
  • Fixed some tick marks errors for record input slot and bg color in menus
  • Fixed missing button 4 for CPS1 Quiz games
  • Hopefully fixed crashes if the Kawaks is run from a CD (or a non writeable directory)
  • Fixed bug causing (for example) Kof2000 chars to taunt at the end of a movie replay
  • Fixed some tick marks errors for record input slot and bg color in menus

ElSemi released Nebula v1.97 with these new features:

  • NEOGEO: Fixed SS3 protection. You must delete the Samsho3.dat file in the CONFIG folder.
  • CPS1: Fixed some sprite wraparound bugs that still remained.
  • Added sprite transparency support, using external tables. Read the Transparency.txt file to know more about them, and how to make your own tables. There are some tables included, but more will come, also if you want to share your tables, send them to me and I'll include them in the release.
  • Added 50% Frame Blend (and +scanlines) gfx renderer that removes flickering sprites making them transparent.
  • Fixed movie recording.
  • Rewritten graphics core to use DirectDraw 3, that is faster in older video cards and will probably fix some hang bugs.
  • Added a configuration screen for nebula.ini options. Launch Nebulaconfig.exe or Nebula.exe -config.
  • Added autofire option for all buttons in all games.
  • Separated hotkey configuration for Neogeo and CPS.

CPS2Shock released 5 new xor-files, including Marvel vs. Capcom.


  Wednesday, 23. January 2002

Friol released A.C.E. v1.8 which adds these new features:

  • Added Metal Slug 3 (nd).
  • Added Rockman the Power Fighters 2 (Japan).
  • Added Viewpoint.
  • Finally fixed save state bug in NeoGeo savestates. Now you can save and reload without hanging the sound chip.
  • Fixed music in Shock Troopers (now it doesn't hang after intro).
  • Added some basic renderers.
  • Fileselector recognizes your mousewheel!
  • Extended pro-Logiqxetor crc32 support and rom search.
  • Source: rewritten video interface code. Now the interface should be pixel correct & portable (I hope!).


  Tuesday, 22. January 2002

Roman Scherzer released ClrMAME Pro v2.52 with these new features:

  • misc: complete new progress dialog style
  • misc: changed the rebuilder source/destination rules again
  • misc: imported relative paths are made absolute & not existing ones are skipped
  • misc: PathSelectorEntries can't be empty (...and are trimmed)
  • misc: some dialog-refresh issues solved
  • misc: sorted output of "update datfile" & "not used/new datfiles"
  • misc: scanner warningswindow is cleared before a pure fastscan (not before fastscan after drag&drop-rebuild)
  • fixed: rebuilder-cancel button doesn't work in all cases
  • fixed: save have-list will miss fake clones like natodefa
  • fixed: OEM2Ansi conversion for 'fix name' (inplace, same namesize)

The Raine WIP page was updated with the latest development.


  Monday, 21. January 2002

Santeri updated the MAME WIP page with news from the last 3 days. Many thanks to Brian Troha for the mail.


  Sunday, 20. January 2002

Fabien Autrels Sega ST-V emulator Satourne seems to make some good progress and you can see some proof on Consollection with a couple of nice wip-screenshots in the last days.

The Unmamed Arcade Games website is back with a new url: http://unmamed.mame.net!

Emulatronia posted some MAME wip pics of the game "Thunder Hoop 2" but unfortunately the game is unplayable due to protection (no enemy sprites, etc).


  Saturday, 19. January 2002

Emu Loader v2.7c is now available!


  Thursday, 17. January 2002

Tormod Tjaberg released Search Zip File (SZF) v1.00 which is a great utility to look for crcs of files inside of zipfiles (even supporting multiple directories and recursive search). I use it to create the fixfiles and maybe you'll find it useful too.


  Wednesday, 16. January 2002

The MAME development from the last 8 days are now documented on the MAME WIP page, including screenshots from a preliminary driver for the "Bradley Trainer".

Roman Scherzer released a bugfixed ClrMAME Pro v2.51:

  • fixed: "allow separated bios roms" option
  • fixed: inplace-zip-rename (non-standard characters problem)
  • fixed: rebuilder drag&drop rules
  • misc: rewrote AddFileToZip routine
  • misc: some source cleanup


  Tuesday, 15. January 2002

Roman Scherzer released ClrMAME Pro v2.50 with a huge list of fixes:

  • misc: added a warning for nested ROMPath-Subfolders which use biossetnames
  • misc: datfiles/settings subfolder structure is now used for fastscan/logs, too
  • misc: changed the rebuilder progress dialog
  • misc: parentfiles in cloneset and clonefiles in parent sets (depending on the mergemode of course) will be listed as wrong placed. (but they are still unneeded.....automativ move will be included later)
  • misc: FixMissing automatically checks the backupfolder, so you don't have to add that one to the add-paths
  • misc: compiled with updated ziparchive class
  • misc: some tool tips added
  • misc: some zipfolder conversion changes
  • misc: updating datfiles will use the (new) name for fastscan/logfiles
  • misc: zipscanner detects and autorepairs archives where the CFHname and belonging LFHname differ
  • misc: zipscanner marks zipfiles with double (triple etc.) equally fileentries as bad
  • added: zip flush option for unstable systems with zip/DMA/harddisk problems
  • added: "save missing list" is now "save lists" and will create a *_miss.txt and *_have.txt list
  • added: profilerbutton->Add DAT (you can browser for *.dat and *.zips (yes ZIPS !)) which will be automatically added to your datfiles folder (you can pick some or all from the zipfile....with "subfolder creating support" in the datfiles folder
  • added: profiler: drag & drop support for *.dat and *.zip files
  • added: scanner option: "allow not-separated bios files". If disabled, not-separated bios files are handled as unneeded and are removed by fix-unneeded.
  • added: 'double rom name xyz in set xyz' messagebox for bad RomCenter datfiles.
  • fixed: Move2Backup button isn't always disabled/enabled when it should be
  • fixed: non standard oem/ansi zipfilename removal


  Sunday, 13. January 2002

ElSemi posted some Nebula WIP news on the Retrogames CPS2 messageboard and you can see the thread here.

Norbert Kehrer added another Williams classic to JAE, this time it's Joust from 1982!

Fandemame released an update wo the MAME history database with new entries for 18 games.

Arcade Game fans should definately watch the latest Futurama episode (Anthology of Interest 2), it's definately worth watching.


  Thursday, 10. January 2002

The Arcade Flyer Archive released a new MAME arcade flyer pack (#16) with 25 new and 6 replaced flyers.


  Wednesday, 09. January 2002

The MAME WIPpage was updated again with a nice mix of news and screenshots!


  Tuesday, 08. January 2002

Emu Loader v2.7b has been released and is now fully compatible with Windows XP.


  Sunday, 06. January 2002

xMAME v0.57.1 is now available! Many thanks to Markus A. Kobold for the news!


  Saturday, 05. January 2002

The first MAME WIP update for 2002 is now available on the MAME WIPpage.

Emmanuel Anne made some progress on QSound emulation in Raine and you can read about it (and more) on the Raine WIPpage.

The Guru updated his Rom Dump News website with news about lots of recently dumped arcade boards.


  Friday, 04. January 2002

Roman Scherzer released ClrMAME Pro v4.2 with these fixes:

  • fixed: assertion and a weird zlib issue with readonly zipfiles
  • added: the green/grey/red profiler lights (status of missing sets/roms/samples)
  • added: "missing x of y" profiler setcounter
  • misc : scanning for nothing does nothing :o)
  • misc : Dir2Dat "DatFile created" messagebox added
  • misc : some source cleanup..
  • misc : workaround for weird history.dat problems (may even fix receivedata problems)

Norbert Kehrer added support for Defender to JAE, his Java Arcade Emulator.


  Thursday, 03. January 2002

David Raingeard added support for "Strikers 1945 Plus" to Calice v0.5.2!


  Wednesday, 02. January 2002

The MAME32 Team released MAME32 v0.57 and the necessary source changes! Many thanks to Brian Troha for the news!

David Raingeard released Calice v0.5.0 with these changes:

  • Added Rockman 2 (Japan)
  • Added Street Fighter Zero 2 (Asia 960227)
  • Added Marvel Super Heroes (Asia 951024)
  • Added Darkstalkers (Asia 940705)
  • Added Vampire Savior (Euro 970519)
  • Added Nightmare in the Dark (Encrypted gfx)
  • Added Metal Slug 3 (not encrypted)
  • Added Prehistoric Isle 2 (Encrypted gfx)
  • Added The King of Fighters 2000 (Decrypted set)
  • Fixed 3 wonders puzzle part
  • Fixed small palette bug
  • Multi-thread load game dialog
  • Blit performance increase in fullscreen modes
  • Added V-liner thanks to elsemi (neogeo)
  • No scanlines fullscreen video plugin
  • Fixed golden axe player selection screen bug (system16)
  • Fixed shadow dancer movie (system18)
  • Added big karnark (gaelco)
  • Added biomechanical toy (gaelco)
  • Added support for gaelco system 1
  • Added ym2610 emulation for neogeo games
  • Slightly better sega system18 emulation
  • Added speed control support for sega games
  • Switched to 555 palette instead of the old 444 (neogeo)
  • Added a display all/only available games option
  • Fixed a bug in the unified controllers plugins (USB gamepad problem)

Laurence Gold released xMAME v0.56.2 but xMAME v0.57.1 should follow soon!

The fixfiles are ready with fixes for aafb, bjtwin, demonwld, exerion, garou, garouo, gunbird, kaiserkn, kof99, popflame, popnpop, vanvan, volfied and wjammers!


  Tuesday, 01. January 2002

The MAME Team released MAME v0.57 with these new features.

Happy New Year!!

R.Belmont released M1 v0.6, a new version of the Sega Model 1 and 2a sound emulator.

The MAME WIP page was updated with the news from the last few days of 2001.





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