| This used to be news from April to June 2001 |
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June 2001
| Saturday, 30. June 2001 |
David Raingeard released Calice v0.3.6 with this huge list of new features:
- Games Added: Street Fighter Zero 2 Alpha (Japan 960805)
- Modified mz80 to allow kabuki decryption
- Added kabuki decryption
- Added QSound support for Cps-1 games
- Added Adpcm support for Cps-1 games
- Fixed sound for some Cps1 games
- Fixed graphics for muscle bomber duo
- Fixed slammasters driver
- Added PreAmp slider in the sound configuration dialog
- Added Hebrew translation
- Fixed button 6 support for player 2
- Added two more buttons per player (P1+P2+P3, K1+K2+K3) useful for combos
- Added Screen rotation for shoot'em'up games
- Modified Mercs drivers (World, US and Japan) thanks to Logiqx
- Fixed sound in Quiz Tonosama no Yabou 2 Zenkoku-ban
- Added sound support in the ZN hardware games
Many thanks to Logiqx for the news!
| Friday, 29. June 2001 |
The Modeler homepage was updated with the news that "F1 Exhaust Note" was added to modeler and is playable with sound. You can take a look at lots of screenshots as well! Many thanks to Rik Crayford for the news!
ElSemi released Nebula v1.5a which fixes some graphic problems in avsp and ssf2xj.
I was busy at work yesterday but fortunately I didn't really miss a lot.
| Wednesday, 27. June 2001 |
There are also new versions of Nebula and Kawaks available for download at CPS2Shock! I'll add the to SYS2064 tomorrow when I have more time.
CPS2Shock released two new xor tables for two variant versions of "Alien vs. Predator" and "Street Fighter Zero 2 Alpha"!
Gridle added lots and lots of MAME development news to the MAME WIP page! Many thanks to Dare for the news!
| Tuesday, 26. June 2001 |
The SMOG website was updated for the first time in months and the author mentions that he made some nice progress on the music and sound emulation for Virtua Racing.
| Monday, 25. June 2001 |
Logiqx updated his website with new guides on how to compile MAMEw and Raine32, why don't you try to build your own emulator binaries?
| Sunday, 24. June 2001 |
Did you try the new Raine v0.32 is now available, too!
Kawaks, the Capcom System 1 and 2 emulator was updated to v1.06 with these new features:
- Fix for Mercs' backgrounds.
- Added Forgotten Worlds (USA) and Lost Worlds (Japan)
- Strider starts, now. Still will freeze after title screen, of after you try starting a new game. Odd, that game used to work in old versions...
- Pixel format autodetection. No need to mess with INI anymore.
- Kawaks will now refuse to run if you are not using a 16bits or 32bits desktop palette, since those are the only one supported at the moment.
- Kawaks will now refuse to switch to fullscreen if the video mode specified in the ini is to small for the game screen to fit.
- Fixed another S3/S4, which affected Double mode, with no 50% scanlines. I expect diplay to be correct for everyone now.
- New autoframeskip code. Should perform a lot better on slower machines
- CPS1 sound ! Yup, that's right. But YM2151 (that's music) requires a good CPU.
- Options to enable/disable OKIM6295 and/or YM2151
- Changed many things in the menus. "Emulation" menu was getting too crowded.
- Added a 4th rompath (requested by someone. Don't ask a 5th one however)
- Changed the way the "This is a cps2 only feature" message is displayed when you try to save/load state with a CPS1 game: If you are playing, the message will appear in the game area instead of poping up that annoying message box
- Enter/Enter Sound glitch should be VERY rare now.
Many thanks to [ PRoToCoL ] for the news!
| Saturday, 23. June 2001 |
Emmanuel Anne released Raine v0.32, the "Capcom, and the return of windows !" version and the first available binaries are the Linux and the great new Windows version! Here is the list of new features:
- Added more than 85 cps1 games and clones. Qsound games have no sound for now (wof, dino, punisher, slam masters, and mbomber).
- Full mame compatibility for the hiscore.dat file. You can now grab a hiscore.dat from mame, and put it directly in the raine directory !
- Made the gui ``16bpp friendly'' : it is now much faster in 16bpp. And added a new file selector...
- The windows version of raine is now much more stable !!!
| Friday, 22. June 2001 |
Slow days right now, feel free to submit news, thanks a lot! :o)
| Wednesday, 20. June 2001 |
Kawaks v1.05 has also been released with these new features:
- Various emulation fixes :Fix for some PGear bugs (Sprite system), Fix for Ring of Destructions backgrounds (layer system), Fix for a small XvSF attract demo glitch, Fix for flash intros before fight in SFA2 and SSF2 attract demo (palette system)
- General fixes in CPS1 driver. All SF2s should run like a charm now :)
- Added dummy driver for main parents of games that do not have their main set emulated (ex, sfa3 for sfz3). Generates better RomCenter DAT.
- CPS1 games play with Allow Continue ON, Free Play ON and Demo Sounds ON. (Does not affect CPS1 games with EEPROM, like Punisher, WoF and Dino)
- Sound in QSound CPS1 games (that's Warriors of Fate, Punisher and Cadillac & Dinosaurs), thanks to MZ80 hack by ElSemi.
- Started work on "regular" CPS1 sound. CPS1 games now have their Z80 running (preliminary mapper). (No sound output yet, however)
- Upgraded to Genital68k 0.40. Fixes DDSOM's continue countdown.
- New drivers : Armoured Warriors (US 941024), Street Fighter Zero - CPS Changer (Japan 951020), Tenchi wo Kurau (Japan) (Dynasty Wars Japan, CPS1)
- Sorted game list a tad :)
- Sprites Table module works with CPS1 too, now.
- Full support for CPS1's BgHi. This fixes all priority errors in CPS1 games :)
- Those without a sound card should be able to use Kawaks now (if NoSound is set to 1 in INI, no DirectSound initialisation occurs)
- Hopefully fixed bugs with S3/S4 video cards, and others that don't use a standard video pitch. Untested, since my own video cards act 'normally'
- Joypad supported in Redefine keys dialog box.
CPS2Shock released the xor-tables for the game "Armored Warriors"!
| Tuesday, 19. June 2001 |
Aaron Giles updated the MAMEw fixes page with some new source updates which introduce a new blitter architecture! He also started a new section called "MAME Memories" where he tell about his first steps in writing MAME drivers. :o)
| Monday, 18. June 2001 |
The MAME32 team is busy adapting the MAME32 engine to the new MAMEw core and it looks quite promising so far!
| Sunday, 17. June 2001 |
David Raingeard released Calice v0.34 with these new additions:
- New Drivers: Street Fighter Zero 2 (Japan 960227)
- Fixed fullscreen modes flicker
- Direct Input 3 and 7 keyboard plugin
- 400x300 fullscreen mode
- 512x384 fullscreen mode
- Auto Frameskip (sunc to 60 Hz)
- Two players mode
Mark Hazelwood released WinGorf v1.3 with these new features:
- Changed colors to match MAME, still not 100%
- Added DIP switch support
- Improved joystick support
- Improved sound
The Modeler homepage was updated with some great news: The team made some progress on the protection of the System 32 games and Burning Rival is now playable with Dark Edge soon to come as well. Be sure to read the full newsupdate on the homepage and many thanks to Rik Crayford for the news!
| Saturday, 16. June 2001 |
Feast your eyes on the latest MAME development documented on the MAME WIP page! Link fixed, thanks to Brian Troha! :o)
| Friday, 15. June 2001 |
Phil Stroffolino released the MAME source package for his MonacoGP driver and you can get it from EmuViews! You need to compile it yourself though. :o) Thanks to Brian Troha for the news!
| Thursday, 14. June 2001 |
The CPS1/CPS2 emulator Kawaks was updated to v1.04!
CPS2Shock released the xor-tables for a variant version of the game "Street Fighter Zero 2"!
Roman Scherzer released ClrMAME Pro v2.15 with these new features:
- added: optional full-zip-integrity scan mode. This will be able to find corrupt zipfiles (inflate errors or bad compressed data crc32 errors). This scan mode is very slow ! Errors are listed in the Warnings-Window. Inflate or crc32 errors means that the zipfile is corrupt. You have to replace it ! Normally ClrMamePro only does a quick crc32 compare and can't find and list such zip-internal errors. This option is similar to a PKUNZIP/Winzip TEST operation.
- added: alternative method to receive data from a binary (now everybody should be able to receive data. You can switch between the old and the new method. The cap.exe file is part of this new method. It will be called by ClrMamePro and can't be used separately.
- fixed: "savemissing list"'s -stop button didn't stop.
- fixed: "popup menu" doesn't show the correct foldername.
- fixed: Clone-color is lost when using hide/show options.
- fixed: Reloading romdata, when disabling 'start with profiler' and reentering the profiler directly after that. bah...minor thing :o)
- misc: Profiler window position will be stored.
- misc: No more rebuilder file-rename problems when using unzipped files.
- misc: Warning message when no paths are set.
- removed: Zipcache options. They caused rare major zipproblems on some systems.
| Wednesday, 13. June 2001 |
The Windows port of Raine made some huge progress during the last weeks! You might be able to run Raine with sound under Win2k soon and CPS1 support has been added as well. ;o)
The Guru dumped another batch of arcade games, take a look at his site for the list and for screenshots of the arcade games.
| Tuesday, 12. June 2001 |
Lots of MAME WIP news for you: The MAME WIP page has been updated with the enws from the last 3 days and Haze created a page with progress screenshots from his Sega System E driver!
| Monday, 11. June 2001 |
Kawaks v1.03 was released and these are the new features:
- Rom loading by CRC. First tries to locate a file that has a good CRC32. Then, if it fails it tries and load a file according to its name. This should get rid of the rom loading problems for those who don't want to fix their romsets...
- Fixed some issues about RomCenter DAT generation. Still not 100% correct however.
- Killed DX 8 code. Kawaks runs with regular dinput.dll now. And DX7 or less maybe.
- You can back out from fullscreen with ESCAPE.
- Added OK/Cancel buttons to Load game dialog box.
- Fixed CPS1 Z80 ROM sizes. Actually saves a little RAM for those games too.
- Much improved sprites/background synchronisation. Remaining glitches are likely to be a CPU timing issue.
| Sunday, 10. June 2001 |
Somehow I accidently lost all news from June, 4th - June, 10th... :-(
| Sunday, 03. June 2001 |
Are you looking for a great frontend for MAMEw? Take a look at EmuLoader, it really impressed me!
Mike Beaver updated the Mimic homepage with some progress news about the Sega System E emulation!
I took a day off yesterday and luckily it was a slow day for arcade emulation!
| Friday, 01. June 2001 |
Rcp annonced that he got Killer Instinct 2 working in his arcade emulator U64Emu! Read the whole newsbit here and thanks to EmuViews for the news!
Roman Scherzer released ClrMAME Pro v2.14 with these new additions:
- added: advanced fix missing is back :o)
- added: change path button for settings window
- added: copy single-set-messages to clipboard (popup menu)
- fixed: issue with unneeded zip subfolders (bad cfh caused removal of zip)
- fixed: rebuilder issue (rebuilding files with illegal date/time entries)
- fixed: profiler sometimes re-saved settings for deleted dats
- misc: small rebuilder speedup
- misc: when 'start with profiler' is disbled, cmpro loads the last used profile. (if anything goes wrong or an update was found you'll see the profiler...)
- misc: zipscanner finds zipfiles which only contains empty zipfolder entries.
- misc: rebuilding sets with illegal time/dates will fix them
- misc: listed clone-rom-messages have a different textcolor (changeable in the popupmenu)
- misc: compiling zlib source not linking zlib.lib :o)
- misc: illegal file time/date stamps will be fixed before adding to an archive
- misc: improved 'get data from exe' (should work now on all systems..hopefully)
- misc: new def. x/y pos for scanner windows (so both should be visible)
Sixtoe just uploaded a really huge update on System16.com with many Sega and Namco news!
Click here to get to the top of the page!
May 2001
| Thursday, 31. May 2001 |
David Raingeard released Calice v0.32 with these new additions:
- New Drivers: Street Fighter Zero 3
- GUI Bug fixed.
- Two players can now play using the keyboard (fixed Keyboard.dll
- Other things :)
Fabien Autrel updated the Satourne homepage (Sega Saturn/ST-V emulator) with a screenshots of the titlescreen of Radiant Silvergun.
| Wednesday, 30. May 2001 |
smf released a kinda mysterious new version of Redump, the format converter for NeoGeo romdumps. Download Redump v3.6 here and when asked about the new features he only said "secret". ;o) A clue about the new feature(s) might be that he announced the release by writing backwards ("6.3v PMUDER").
Mamu_ released a new iconpack for MAME v0.37b15!
All xMAME fans should take a look at gRustibus, a really great xMAME frontend and gRustibus v0.43 has just been released! Thanks to Stilner for the news!
| Tuesday, 29. May 2001 |
David Raingeard released Calice v0.3.0 with these new features:
- Sound
- QSound (CPS2) - based on QSound Player by Barry Rodewald.
- YM2151 (CPS1)
- Super Fighter Zero 3 (Japan 980629)
- Super Street Fighter 2 X (Japan 940223)
- Changed a bit the GUI
- Easy configuration interface
- Other fixes and things I forgot :)
| Monday, 28. May 2001 |
Laurence Gold released xMAME v0.37b15.1, many thanks to Stillner for the news!
Emulatronia repots that Nebula will add support for CPS1 games as well.
| Sunday, 27. May 2001 |
Aaron Giles announced a page with source fixes for MAMEw, read his message about this here! He also opened a second page with a standalone version of MAME containing the Gridlee driver (see Fridays news for more details). Thanks to Brian for the news!
The Modeler homepage was updated with new screenshots from OutRunners and Rad Mobile!
| Saturday, 26. May 2001 |
CPS2Shock released the xors for two CPS2 games today: Street Fighter Zero 3 and for another version of Super Street Fighter 2 X! Many thanks to Dare for the quick news!
| Friday, 25. May 2001 |
Gridle added a new and free (for non-commercial use) romset to the official MAME webpage! The romset is from the game "Gridlee" (Videa, 1983) and was dumped from the only known prototype machine! Many thanks to everybody involved!
| Thursday, 24. May 2001 |
I made two fixfiles this time which include fixes for: ddragon2, marble, ninclown, slikshot, sftmtmnt, tshingen, vindictr and waterski!
Nicola Salmoria and the MAME team released MAME v0.37 beta 15 which is now the windows version! These are the new features and you can get the Dos version and all tools necessary to compile the new version from the official MAME webpage as well! A fixfile will be up later today and thanks to Roman and Pete for the news!
Roman Scherzer released ClrMAME Pro v2.12a with these new features and fixes:
- misc: catching 'enter key' in scanresults...
- fixed: this nerving 'scanner/rebuilder merge mode differs' msg
- fixed: support for some weird oem characters in filenames
Team Japump again dumped a lot of arcade boards: Super Bishibashi Champ (Konami, 1996/98, 8 different versions), Gokujyou Parodius - Kako no Eikou wo Motomete - (Konami, 1994) and Dream Soccer'94 (Irem, 1994).
| Wednesday, 23. May 2001 |
ElSemi released Nebula v1.4a with these new features and fixes:
- Fixed Slammasters black backgrounds.
- Fixed sound interpolation not working and added a filter (now 44100 Hz sounds better)
- Added volume change emulation with the '-' and '=' keys (next to the Backspace). The volume level is saved per game.
- Fixed hangups when changing pantalla.raw
Modeler now supports the game "F1 Super Lap" as well. Thanks to Rik for the news!
| Tuesday, 22. May 2001 |
Roman Scherzer released ClrMAME v2.12 with these fixes:
- misc: zips with bad centraldir/bad localfileentries will (again) be skipped
- misc: improved profilers datfile scan
- misc: quitting cmpro with ESC will also save profilesettings
- fixed: a not enabled warningswindow was displayed when a scan was finished
- fixed: profilers author/version fields were the wrong way around
- fixed: cmpro crashes when fixing zipfiles with illegal time/datestamps
Many thanks to Dare and Roman for the news!
| Monday, 21. May 2001 |
The Modeler homepage was updated with a couple of new screenshots and a small progress report as well!
| Sunday, 20. May 2001 |
4 days of MAME WIP news are now online! Thanks to Brian Troha for the news!
ElSemi released Nebula v1.4 with these new features:
- Some rom files has been renamed to match the latest CPS2MAME rom names.
- Ability to filter the game list. You can select if you want to see all games, or only the available ones.
- Roms now aren't analyzed everytime Nebula starts. They are checked when romsets are changed or when you press the Rescan button in the OTHER config screen.
- Changed main 68000 core to Bart Trzynadlowski's Genital 68k, which is a bit faster than starscream, and has less bugs (perhaps none).
- Rewritten the layer 2 drawing code. Rowscrolling problems are almost fixed (only missing avsp intro). It has caused a small slowdown, but with the little speedup of the main core the speed should be the same as before.
- 19xx gfx problems fixed at last. If you use old savegames, then the problems will not be fixed until a stage change in the game.
- As some people has reported that the new gfx code (v1.3 and later) is slower than the older one (1.2 and before), then I've added the ability to use the old gfx code using the -oldgfx command line option.
- Sprite priority code has back to the original code that causes less gfx problems.
- Implemented sprite bankswitching (one of the still unemulated features of the cps2 hardware)
- Added PNG unfiltering modes (Sub,Up,Avg,Paeth). PNG files created with other tools should look right now.
- Fixed most Raster problems. Things look a lot better. Only remaining some sprite problems.
- Changed the Savegame format. Now the sound is correctly restored when loading a savegame. The old format is still recognized and loaded. Data files (configuration and savegames) are not encrypted anymore. If you want info about the format of these files, send me an E-mail.
- Fixed the "controller setting forgetting" bug. It's fixed now, but it requieres that you delete the old config files.
- Added the ability to save the controller data as the default mapping for games using the same button layout.
- GUI graphics can be changed (see -packgui option and the section below).
| Saturday, 19. May 2001 |
David Raingeard released Calice v0.2.9 with these new features:
- Added driver for Super Puzzle Fighter 2 X (Japan 960531)
- The following drivers should be fixed now (really): Super Street Fighter 2 TURBO (ASIA 940223), Super Street Fighter 2 TURBO (USA 940223), Street Fighter Alpha 2 (US 960306)
- Automatic desktop pixel format detection (16/15 bpp)
| Friday, 18. May 2001 |
Welcome back MAME.dk! :O)) Thanks to Dare and [ PRoToCoL ] for the news!
Gridle added the MAME WIP news from the last 6 days! Thanks to Brian Troha for the news!
| Thursday, 17. May 2001 |
CPS2Shock released the xor-tables for the game "Super Puzzle Fighter 2 X"!
The Modeler homepage was updated with a couple of new screenshots showing Tilezooming and Multi32 tilemaps in action!
Roman Scherzer released ClrMAME Pro v2.11with these new additions:
- added: finally added the requested optional "preserve file/zip time/date stamps"
- misc: settings window title bar is being updated after enabling/disabling sets
- fixed: wrong 'merge mode differ' when using force-merge-mode dats
- fixed: little split-merger issue when deactivating some clones
Many thanks to [ PRoToCoL ] for the news!
| Wednesday, 16. May 2001 |
A recent post on a messageboard appearantly lists the new features of an upcoming release of Nebula! Read the postand thanks to EmuHQ for finding this!
Sixtoe made another major update on System16.com for both section on the website, Sega and Namco! Thanks to Retrogames for the news!
| Tuesday, 15. May 2001 |
Fixxer released Domino v0.10 beta, a new multigame emulator which currently supports a number of PacMan games! Thanks to EmuHQ for the news!
Richard Bannister makes the Mac users happy by releasing the first Macintosh version of Modeler! This version is more advanced then the current Windows release, it has more bugfixes and supports a couple more games!
| Monday, 14. May 2001 |
Roman Scherzer released ClrMAME v2.1 with these new features:
- misc: new ziproutines (removed zip32.dll)
- misc: finds not necessary empty zipfolder entries
- misc: replaced mail/homepage/docs buttons with hyperlinks
- misc: correct romcenter author/etc. datfile information in the profiler window
- misc: name tag creates default names for log/fastscan files (not description)
- misc: added rebuilder warningmessage for empty source and/or destination paths.
- misc: some more gui changes
John IV made a lot of MAMEw benchmarking lately and you can see the huge result lists on his MAME32 Q&A page!
Lawrence Gold released xMAME v0.37b14.2!
Friol released ace v1.0 which is "another capcom emulator". ace currently runs the game "Final Fight" and the source is available too. Many thanks to EmuHQ for the news!
| Sunday, 13. May 2001 |
David Raingeard released Calice v0.2.8 with this nice list of new features:
- Joystick support!
- Fixed the following drivers: Super Street Fighter 2 Turbo, X-Men : Children of the Atom and X-Men Vs. Street Fighter
- Added support for the following languages: Italian, Norwegian, Spanish and Swedish to the GUI
- Some users experienced problems (slow mouse, difficulties to access the GUI). This can be fixed by editing calice.ini and changing vsync to yes
| Saturday, 12. May 2001 |
Mike Beaver made some more fixes for Mimic with good news for Sega System E fans!
| Friday, 11. May 2001 |
CPS2Shock released the xor-tables for the US version of the game "Dungeons and Dragons: Shadow over Mystara"! Thanks to [ PRoToCoL ] for the news!
Gridle added the MAME WIP news from the last 9 days!
Simon Sweetman released Gauntlet Saver v1.5, a new version of his excellent Windows screensaver based on Atari's classic game Gauntlet! These are the new features in this release:
- Sound effects are now implemented under Direct Sound
- Added volume control to settings dialog
- Multiple sounds can now play at once
- Players flash white when hit as in real Gauntlet
- Reduced CPU usage by forcing a maximum frame rate of 75 fps (this may be configurable in later versions)
- Allow screen dump with F12 key - file is named gauntlet_screendump.bmp and is placed in the same directory as the program (Usually C:\Windows or C:\WinNT)
Roman Scherzer is busy updating ClrMAME Pro and the latest WIP news on his homepage are really something to look forward to.
Dave released Final Burn v0.114 which just sort the supported games in alphabetical order!
| Thursday, 10. May 2001 |
JoseQ released another rumormill today with nice screenshots from a working Monaco GP emulator which should be released soon and preliminary screenshots from the emulation of "Gun Bullet / Point Blank" which seems to be missing sprites.
| Wednesday, 09. May 2001 |
Another quite slow day and I'd like to make a small request: I'd like to add screenshots for all NeoGeo games to my website and if you'd like to help out then please get in touch! I need pictures of the titlescreens and one in game picture of each game.
| Tuesday, 08. May 2001 |
Logiqx released a new version of MAMEdiff (v1.07), a great tool to display the differences between two MAME releases. Download it from the utilities page!
| Monday, 07. May 2001 |
CPS2Shock released the Xor tables for the japanese version of "Dungeons and Dragons: Tower of Doom"! Many thanks to [ PRoToCoL ] and Brian Troha for the quick news!
Slow day sofar, feel free to submit some news! :-)
| Sunday, 06. May 2001 |
Mike Beaver made some progress on Mimic which hopefully improves the Sega System E emulation as well!
The great Team Japump dumped quite a lot of my fodder for arcade emulators, including a couple of CPS2 games and the NeoGeo game "Musashi Ganryuuki"! On a side note, Uki - you will be dearly missed!!
Logiqx website can be reached with this address for the next few day until his domain resolves again.
Unfortunately I wasn't able to access the internet yesterday because my provider screwed up (again)... :-(
| Friday, 04. May 2001 |
Roman Scherzer released ClrMAME Pro v2.01 which fixes some major profiler / import from exe bugs!
The Guru updated his MAME unemulated roms database with the news that he dumped two Sega Model 2 games (Sega Rally (1995) and Sonic Fighters (1996)) andhe added some screenshots from a quite advanced MAME driver for the great "Namco Classics Vol.1" (Galaga, Mappy and Xevious) as well.
| Thursday, 03. May 2001 |
Luckily EmuViews is back and Jose posted a new rumormill as well! :-)
Sixtoe made a huge update on System16 which covers lots of Sega and Namco news!
The first bugfix is here :-) Roman Scherzer released ClrMAME Pro v2.00a which fixes a small bug!
| Wednesday, 02. May 2001 |
David Raingeard released Calice v0.2.6 with this nice list of new features:
- Raster effects support (Fixed some bugs)
- Fixed a rowscroll bug (zero base adress caused crashes in vsav)
- Scroll 1 layer enable fixed (fixes vsav)
- 22 new CPS2 drivers
- Multi languages support (dynamicaly changeable)
- Multi controllers plugins support (dynamicaly changeable)
Roman Scherzer released ClrMAME Pro v2.00 and you can read about all new features here! Be sure to read the manual for detailed explanations of the new features!
Mike Beaver released Mimic v1.07 which this list of new addition and fixes:
- Fix:Z80/Z80GB/8080 RETI fix
- Fix:Sound Blaster now has better FM
- Fix:Gameboy VDP
- New:Game Gear VDP
| Tuesday, 01. May 2001 |
Gridle updated the MAME WIP page with the news from the last 3 days!
John IV released the latest tested MAME32 v0.37b14 binary on the MAME32 Q&A page! This could be the last 'classic' version of Mame32 (Mame32 with its current engine/core) instead of Mame32 merged somehow with the new upcoming mamew.
ElSemi released Nebula v1.3 which this list of new addition and fixes:
- Fixed some rowscrolling problems (there are still many errors yet, but I know the cause)
- New sprite priority code. Now all seems ok.
- Added Auto Save/Load, that saves/load the game state on exit/entry.
- Screenshot format switched to PNG. (older shots are automatically converted)
- Frameskip value is stored.
- In the GUI you can draw the slider to move the list.
- Added wheel mouse support.
- Pause button mutes the sound.
- Changed the graphic modes for 19xx, now it's more "pixel perfect".
Many thanks to Tormod and Brian for the news!
Click here to get to the top of the page!
April 2001
| Monday, 30. April 2001 |
The homepage of Modeler, the Sega System32 emulator (Impactemu.com) was updated today! The team fixed the bug that made the later stages in Spider-man and Golden Axe 2 crash and they added lots of new screenshots as well!
David Raingeard released Calice v0.2.4 which has these new features:
- Raster effects support (IRQ4). This is slow and is disabled by default. To enable raster effects, use the "toggle raster effects" options in the menu, or edit calice.ini
- Super Street Fighter 2 Turbo (World 940223)
- Updated controller.dll
| Sunday, 29. April 2001 |
Another batch of new Mahjong games are now supported by MAME and you can read the full news of the last 3 days on the MAME WIP page!
| Saturday, 28. April 2001 |
CPS2Shock released the Xor tables for two japanese versions of "Powered Gear", many thanks to Brian Troha and Logiqx for the news!
| Friday, 27. April 2001 |
The Dos version of Raine v0.31a (with these new additions and fixes) has just been released!
| Thursday, 26. April 2001 |
Emmanuel Anne released Raine v0.31a with these new additions and fixes. Currently only the Linux version is online but I suppose that a Dos version is not that far away! :-)
David Raingeard released Calice32 v0.2.2 which adds support for 15 cps2 romsets and has these additional fixes:
- Up to date drivers crc information
- Save/load states
- Fixed fullscreen mode
- Faster emulation
- Thread priority changeable
- The possibility to display only cps1 or cps2 games in the game list
- Other bug fixes
| Wednesday, 25. April 2001 |
The most interesting newsbit from the latest MAME WIP page was the fact that Aaron Giles and Bernd Wiebelt re-ported MAME to Win9x/NT/2000 and Aaron took the time to answer a lot of questions that aroused in this messageboard thread!
The last 6 days of MAME development are now documented on the MAME WIP page! Many thanks to Brian Troha for the news!
| Tuesday, 24. April 2001 |
Mike Beaver started to look at the emulation of the game "Clash Road" (Woodplace, 1986) for Mimic!
| Monday, 23. April 2001 |
A new version of PinMAME was released and unfortunately I still didn't have time to test it yet. :(
| Sunday, 22. April 2001 |
CPS2Shock is back with release #30, the xor tables for "Marvel Super Heroes" (Hispanic)!
| Saturday, 21. April 2001 |
I complely missed that the Raine WIP page was updated acouple of days ago! Many thanks to Ra Chen for the news!
The MAME WIP page was updated with the development from the last 2 days! Many thanks to Brian Troha for the news!
| Friday, 20. April 2001 |
David Raingeard released Calice32 v0.2.0 with added support for the CPS2 hardware! The Dos version is no longer supported but the new Win32 version has got these updates:
- Cps2 support!
- New Cps1 drivers
- Two fixed drivers
- Fixed eeprom support
- 6 buttons support
- Smooth scrollings
- Cpu speed trick
- Dynamic loadable controller mapper
- Sync to 60 fps
- Windowed x1, x2 and x2 scanline
- Fullscreen x2 (640x480) and x2 scanlines (800x600)
- 16 bpp rendering
- Dip switches
- Games preview
- Some games need a lot of memory, and will run best with at least 128Mb ram. (sorry)
The Ultimate Patchers released a new version of their MAME Cheat Database for MAME 0.36 FINAL! This version is the first release for nearly two years and now that the rewrite of the MAME cheat engine is nearly done I guess we can expect more updates (with cheats for the games introduced in the v0.37 cycle) soon! Many thanks to Stephh and Pugsy for the news and the file!
UPDATE: The link is now fixed. ;-)
Laurence Gold released xmame-0.37b14.1 which brings it in sync with the latest Dos
version!
The MacMAME team released an updated MacMAME 0.37b14a!
| Thursday, 19. April 2001 |
Mamu_ released a new MAME Iconpack! It contains icons for the new games of beta14 and a couple of remade icons as well. This is a "must download" for all MAME32 users!
Sixtoe not only updated the Sega Museum on System16.com but opened the Namco Museum as well!
| Wednesday, 18. April 2001 |
M.A.S.H. released a new version of the MAMEInfo database which lists all bugs that currently are in the games supported by MAME!
| Tuesday, 17. April 2001 |
Gridle updated the MAME WIP page with the development from the last 4 days! Many thanks to Brian Troha for the news!
Leezer released the unofficial MAME highscore database v7.3 as well as a couple of new nvram files.
| Monday, 16. April 2001 |
MacMAME has been updated to v0.37 beta 14 and you can get it as usual from the MacMAME homepage!
Norbert Kehrer added Tempest to his online Java emulator JAE!
Mamu_ moved his MAME Icons website to a new address but the icons for beta 14 are not released yet.
| Sunday, 15. April 2001 |
Mike Beaver released Mimic v1.06 with the following changes:
- Fix:Analogue and digital controls now can live together in peace :)
- Fix:ARC8A VDP (Galaxian/Moon Cresta)
Get the new hwc driver files from the official Mimic homepage!
CPS2Shock released the XOR tables for the hispanic version of the CPS2 game "19xx - War Against Destiny" and of course you can get updtaed cps2mame versions as well!
The EMAM website released the MAME marquee pack #5 which adds 48 new and 43 updated images for a total of 1126 images in the packs!
| Saturday, 14. April 2001 |
ElSemi released Nebula v1.2 with the following changes:
- Rewritten the drawing routines. It should be faster now. Thanks Raz.
- Another try to solve the s3 graphics problem.
- Added again the Light Interpolation and Full Interpolation modes (use 640x480 res)
- Added some enhacement modes to 640x480 (scanlines and scanlines 50%)
- Added the ability to use the audio jukebox in games without decryption tables.
- Changed the naming of some romsets to be compatible with MAME ones.
- Added vsync option.
- Added 1280x960 resolution.
Thanks to CPS2Shock for the news!
Take a look at the MAME development from the last 3 days on the MAME WIP page!
| Friday, 13. April 2001 |
I must confess that I didn't knew about PinMAME or Visual Pinball until yesterday and I haven't had time to test it yet but it sure sounds interesting! You can fin a beginners guide here and please let me know about your experiences with PinMAME! Thanks to Retrogames for the full scoop!
The Mimic homepage was updated with the news that Mike got the Galaxian and Moon Cresta hardware working again.
| Thursday, 12. April 2001 |
Emmanuel Anne released Raine v0.31 with this list of new updates! As usual you can get a Linux version as well!
The MAME development from the last 3 days is now documented on the MAME WIP page!
Logiqx added a new datfile for Nebula v1.1 which adds the missing clones that can be emulated and corrects the way a couple of games are loaded by Nebula!
| Wednesday, 11. April 2001 |
John Hardy spent the last week redoing screenshots for all games supported by MAME! You can download all 80mb for the use with MAME32 on the MAME32 Q&A department!
Oops, I did the small update for yesterday but completely forgot to upload it to the server, sorry! ;-)
| Tuesday, 10. April 2001 |
The Arcade Flyer Archive released the 21st MAMEflyer pack! It contains 26 new and 5 updated flyers for a total of 1442 images in the MAMEflyer collection!
| Monday, 09. April 2001 |
Many thanks from me to CPS2Shock for releasing the XOR tables for the game "Dungeons and Dragons: Shadow over Mystara"!
xMAME was updated to v0.37b13.2!
| Sunday, 08. April 2001 |
Modeler is making more and more progress, take a look at the homepage for screenshots of Alien 3, Holosseum, Rad Mobile and Super Visual Football!
Opi opened his new website ScreenMania where you can see 18,220 screenshots from 555 different games, including arcade games!
Mike Beaver released Mimic v1.05 which adds support for 1942, Time Pilot and preliminary Sega System E support and here is the full list of changes.
- Fix:No more DOS error message upon close
- Fix:Colecovision VDP (TMS9928)
- Fix:Sega Master System VDP
- Fix:Minor GUI fixes
- New:HWC variants submenu
- New:1942 Hardware
- New:SN76489 sound enabled and close to being accurate
- New:16-bit scrolling
- New:Sega System E VDP
- New:GUI-Jump to first letter
- New:GUI-Lower case for legibility
- New:GUI-Variants menu
- New:HWC-Bankswitches as output ports
- New:HWC-SPECIAL entries for minor(one-off) hardware
- New:HWC-Multiple VDPs
- New:HWC-Arcade VDPs recoded as single layers
- New:HWC-VDP ARC1 for Space Invaders
ElSemi released Nebula v1.1 with the following changes:
- Raster effects!!. Preliminary. Some games have graphic glitches.
- Ssf2 y ssf2t work perfectly.
- Added the 400x300 and 640x400 resolutions.
- Fixed the crashes when using ALT-TAB to switch task.
- Added manual frameskip (keys + and -)
- Added command line options.
- Fixed problems with video cards that create non-linear surfaces (S3 Savage) (not fully fixed)
- Fixed the 3 punch in player 2 bug.
- Modified keypress detection. Now it's easy to make half circle moves.
- Added 2xSAI y Eagle. Removed the old interpolation modes.
The MAME team released MAME v0.37 beta 14 which support the following new features and games! I compiled a quick fixfile for 12 sets, hopefully I didn't miss any, please let me know! CPU-optimized binaries are available on the official MAME homepage as well!
Gridle added the MAME WIP news from the last 5 days!
Team Japump dumped nearly 20 new arcade games, take a look at their homepage for the full list!
| Friday, 06. April 2001 |
Emulatronia released a datfile for Nebula to support the latest CPS2Shock release "Street Fighter Zero (Japan) Old"!
| Thursday, 05. April 2001 |
CPS2Shock released the xor-table for an older version of "Street Fighter Zero (Japan)"!
Unfortunately the day starts with some sad news: Final Burn seems to be discontinued! :-(
| Wednesday, 04. April 2001 |
Mike Beaver added some WIPnews to the Mimic homepage!
| Tuesday, 03. April 2001 |
M.A.S.H. released the MAMEInfo Database v2.94!
| Monday, 02. April 2001 |
The MAME WIP was updated again with the news from the last 2days!
MAME Flyer pack #20 is now available on the Arcade Flyer Archive and it adds 36 and replaces 19 for a total of 1416 flyers in the MAME Packs!
"R. Belmont made an important breakthrough on figuring out sprite banking last night so go and check the gallery" on Impactemu.com! Please excuse the quick cut'n paste job IvilDed, I was in a hurry! ;-)
ElSemi released an updated Nebula v1.0a which fixes some issues under Win95.
Dave released Final Burn v0.113 with these new features:
- Added X-Men Vs. Street Fighter
- Added region switch for Cyberbots and X-Men Vs. Street Fighter (Thanks again to Malice for finding these!)
| Sunday, 01. April 2001 |
Norbert Kehrer added "Arkanoid" to JAE, his Java Arcade Emulator!
ElSemi released Nebula v1.0, a new CPS2 emulator which is quite fast.
Charles MacDonald made some more progress trying to emulate the Sega System 24! Take a look at the interesting news and some screenshots on Charles homepage!
Impactemu.com was updated with lots of Modeler news! Progress was made on the emulation of Outrunners, Hard Dunk, Holosseum and Alien 3: The Gun!
Gridle added a huge MAME WIP update and you'll find a real link at the bottom of the page. :-)
Happy April Fools Day! Yesterdays newsbit was no joke though, I am finally done upgrading my PC to a Duron700, MSI K7T, 256Mb, Geforce 2 MX! :-) Now I'll try to catch up with the news!
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