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Netstat

 This used to be news from July to September 2001

September 2001, August 2001, July 2001

Click here to get back to the oldnews-page!



September 2001


  Sunday, 30. September 2001

Arcade game fans like me might be happy to know that two great resources were updated today: The first is the excellent MAMETargets and the second is the amazing Arcade Museum (System16.com)!

I had to take a day off, sorry!


  Friday, 28. September 2001

PinMAME and Visual PinMAME 1.0 Beta 2 are now officially released! Please go to the PinMAME website for the downloads!

Mike Beaver released Mimic v1.09 and be sure to take a look at the drivers page as well!

The Modeler Team released Modeler v0.9.2 with tons of fixes!


  Friday, 28. September 2001

The EMam website released three new marquee packs for MAME! They contain 365 updated and 25 new marquee pictures or the use with MAME32 or your favorite frontend!


  Thursday, 27. September 2001

The Daphne team released Daphne 0.99.3a which fixes a few bugs and adds support for multiple MPEG files. Many thanks to Razor for the news!


  Wednesday, 26. September 2001

EmuIta interviewed Peter Hirschberg, the author of the arcade emulator Vector Dream and Retrocade contributor. Many thanks to the lads at Retrogames for the news!


  Tuesday, 25. September 2001

Roman Scherzer released ClrMAME Pro v2.22b with these new features:

  • added: optional no drag'n drop warning for scanner->rebuild dropped files
  • added: switch to show/hide missing files in 100% missing sets
  • fixed: remove-rebuilt-BIOS-source files didn't work in all cases
  • fixed: number of rebuilt bios files isn't correct
  • misc: detection of MAME sample/rom merge errors (thehand/gotcha)
  • misc: biosets are now checked like the other sets, too
  • misc: hiding parentset messages in clonesets in fullmergemode
  • misc: new method to detect a running ClrMamePro


  Monday, 24. September 2001

NeoGeo fans should visit Neo-0 for a nice surprise. :-)


  Sunday, 23. September 2001

The MAME WIP page was updated with news from the last 7 days! Thanks to Brian A. Troha for the mail!


  Saturday, 22. September 2001

Daphne v0.99.3 has just been released! This new version now supports up to 10 laserdisc arcade games and features laserdisc and mpeg2 support! Many thanks to Tormod Tjaberg for the news!


  Friday, 21. September 2001

Modeler v0.9.1a has been released and these are the new additions:

  • Fixed crash when the frame counter was displayed and e.g. switching in or out of full screen mode.
  • Fixed weird sprite lagging behavior when frameskip was non-zero.
  • Promoted SVF to playable - the white box no longer blots out the screen after you score a goal (this is a result of the GA2 Death Adder fix).

The El Semi released three updates of Nebula and the latest is Nebula v1.91b which has these new features:

v1.91b and v1.91a:

  • Fixed kof99 (and some other games) sound "clicks".
  • Due to a stupid bug, the new delta-t interpolator was no enabled in previous versions (they were using the old one).
  • Now Ninja Commando and Ninja Combat music sometimes work (and sometimes doesn't :( )
  • 640x480 scanline modes are now centered on the screen.
  • Fixed macro support that was broken in previous version.
  • Fixed a stupid bug in default control, hotkeys and macros that prevented it from working.
  • Fixed the size and crc for the NG-LO.ROM file, it should be 64k (65536 bytes) and CRC: E09E253C. It's the same than the old dump but with only the first 64k (last 64k are a copy of the first 64k)
  • I forgot to mention an experimental option in nebula, it's the -blade15 option, it will generate 15Khz output signals (for arcade monitors) if you have a Trident Blade3D card.

v1.90:

  • Added a "Smart" romset name recognition
  • Corrected X Zoom tables with values checked in the original board.
  • Corrected Y Zoom tables (You'll need to have the ng-lo.rom file inside your NEOGEO.ZIP file).
  • Balanced AY and YM volumes.
  • New interpolation mode for Frecuency control type (Delta-t) ADPCM sound samples
  • Added the new Kof99 decrypted set (kof99d)
  • Added Hotkeys.
  • Added a new stretch mode called "Keep aspect" that keeps the original aspect while using the bigger possible screen area (good for vertical games).
  • Added FreePlay switch to the Machine Settings menu.
  • Added a Control configuration menu for GUI keys
  • Rewritten the rom checking code.

Many thanks to Tormod Tjaberg for the news!


  Thursday, 20. September 2001

The Modeler Team released Modeler v0.9.1 with these improvements:

  • On-screen message added when the mouse grab/ungrab toggle is used.
  • Keyboard steering for the driving games added.
  • Frameskip and autoframeskip added.
  • GA2 black screen bug when fighting Death Adder fixed.
  • Sound clipping in the F1 games and Burning Rival improved.
  • Speed throttle added for no sound mode.
  • Win32 specific: Rewritten DirectSound driver (with inspiration from Final Burn) that fixes the major sound-related slowdowns people were seeing. Also behavior is much better when the framerate is below 60 (sound will no longer break completely up except on extremely slow computers).
  • Linux specific: Changed "Multi32 second monitor" option to the more useful "Multi32 dual screen". This is also consistent with the Win32 version.

John of the MAME32 Q& A page released the MAME cabinet pack #13 with 103 new images!


  Wednesday, 19. September 2001

Sixtoe opened the new System16 - The Arcade Museum website which now also features Atari and Konami sections!


  Tuesday, 18. September 2001

A.C.E. v1.5 was released with added support for Sega System 16, Sega System 18 and NeoGeo emulation!

MAMU_ released a new iconpack for MAME v0.55!

xMAME v0.55.1 is now also available!


  Monday, 17. September 2001

As usual you can find a small fixfile here with fixes for 3 games and kof99 and ddsom fans should look at this fresh website as well, enjoy!

What a nice surprise: the Modeler Team released Modeler v0.9.0 which features 8 playable and 10 "watchable" games and is generally a complete rewrite since the last version!

The MAME32 Team released MAME32 v0.55! Many thanks to Roman Scherzer for the news and as usual get any additional goodies for MAME32 at the MAME32 Q&A Department!

Nicola Salmoria and the MAME team released MAME v0.55 and here's the list of new features! I'll see if a fixfile is needed but it might take a couple of hours.


  Sunday, 16. September 2001

The latest MAME development (and screenshots from the game "Ultraman Club") are now documented on the MAME WIP page!

The Daphne Team aims for a new release this Friday and they sent a couple of screenshots of various laserdisc games in action to Retrogames!


  Saturday, 15. September 2001

Roman Scherzer released ClrMAME Pro v2.21 which fixes a couple of minor things.

The MAME WIP was updated twice with the news from yesterday and from the three days before. Thanks to Brian A. Troha for the news!


  Friday, 14. September 2001

Mike Beaver added a new newsupdate to the Mimic website!


  Thursday, 13. September 2001

Mr.K released Kawaks v1.31 with these new additions:

  • Corrected the NeoGeo zoom system. Now uses the true original zoom patterns, verified on the real system
  • Support for the new kf99_s1d.rom in the KOF99 romset
  • Many CPS1 fixes:
  • Added language switch for Dungeons & Dragons (uses Region switch)
  • Drivers for the 5 CPS2Shock releases
  • Various romset changes to accommodate the above new games, and the latest MAME conventions.

CPS2Shock released the xors for 5 CPS2 games!


  Wednesday, 12. September 2001

Mike Beaver updated his website with news about the new SH2 emulation core in Mimic!

I still can't believe what I saw yesterday, it was a day that won't be forgotten for a long time, if ever.


  Tuesday, 11. September 2001

No updates from me today, I am really speechless and shocked...


  Monday, 10. September 2001

Roman Scherzer released ClrMAME Pro v2.20 which has lots and lots of changes so please read the included whatsnew file!

Impressive: X-Men vs. Street Fighter Online. Many thanks to Emmanuel Anne for the link!


  Sunday, 09. September 2001

The MAME WIP Page was updated with the development from the last 7 days. Many thanks to Falken and Brian Troha for the news!

Today is another slow day for arcade emulation, please feel free to submit news to me. :o)


  Saturday, 08. September 2001

Eldio released the MAME Marquee pack #7 with 74 images (3 new, 71 updates)!


  Friday, 07. September 2001

Mike Beaver found a nasty bug in the Sega System E emulation of his arcade emulator Mimic!

Emmanuel Anne released Raine v0.33 with these new features!


  Thursday, 06. September 2001

Mr.K released Kawaks v1.30 and these are the new features:

  • NeoGeo emulation !
  • - Support for 136 games
  • - Runs the new King of Fighters 99 dump ! (see FAQ for details)
  • - Excellent compatibility: runs all games with sound
  • - Works with macros, netplay, sprite table, etc
  • - Specific settings in the INI for the fullscreen resolution
  • - Please read the FAQ for eventual troubleshooting
  • New enhanced Load game dialog box
  • CPS2 timing fixes
  • defaultkeys.ini becomes defaultkeysCPS.ini for CPS1/2 games and defaultkeysMVS.ini for NeoGeo games. So, rename your defaultkeys.ini to defaultkeysCPS.ini and create a new one for NeoGeo games named defaultkeysMVS.ini

CPS2Shock released the xor files for the program roms of "King of Fighters '99"!


  Wednesday, 05. September 2001

Emmanuel Anne added support for the game 'Battle Bakraid' (Raizing/Eighting, 1999) to Raine and you can see a first screenshot on the Raine Wip page!

Be sure to read this messageboard post from R.Belmont about some hints on Modeler/Impact/Zinc!

Matt Ownby, the programmer of the Laserdisc arcade emulator Daphne, announced a new version of Daphne on Sep 12th which will be pretty interesting for laserdisc game fans like me :-) Please read the details in Matts post here!


  Tuesday, 04. September 2001

Gridle updated the MAME WIP Page with the news and screenshots from the MAME development of the last 8 days! Many thanks to Brian Troha for the mail!


  Monday, 03. September 2001

David Raingeard released Calice v0.4.6 which fixes these bugs:

  • Support for Nebula Cheats
  • Hardware Stretch
  • 60 Hz limit and automatic frameskip
  • Greatly improved the neogeo core: nearly 100% of compatibility
  • Added four different rom paths
  • Switched to starscream 0.26c


  Sunday, 02. September 2001

There are new WIP news posted on CPS2Shock, be sure to take a look! Many thanks to Brian Troha for the news!

ElSemi released Nebula v1.9 which adds these new features:

  • Added a MINIFAQ file, please read it.
  • Fixed Neo Turf Masters driver that crashed nebula in the loading screen.
  • Fixed puzzle bobble romset name to match the latest MAME name.
  • Fixed w2k crashes when pressing the TAB key.
  • Fixed misc crashes on startup in video cards with little VRAM
  • Fixed DDTOD and DDSOM F2 key.
  • Fixed the savestate time being always GMT.
  • Fixed crashes when using ALT-TAB to switch task.
  • Fixed Irritating Maze controls, now it works.
  • Neogeo s1 and m1 roms with wrong sizes are now accepted and loaded.
  • Added triple buffer option to video options.
  • ALT-ENTER key now also works in the GUI.
  • Removed 400x300 resolution from neogeo and added 320x240 as it's closer to the real res (304x224).
  • Rewritten default controls code, now it works with all games, but you'll need to re-map the keys again.
  • Added an option to disable debug dipswitches because they were causing problems in some games.


  Saturday, 01. September 2001

Emmanuel added another batch of features to Raine and you can read more about it on the Raine WIP page!



Click here to get to the top of the page!


August 2001


  Friday, 31. August 2001

A new MAME marquee pack is available at EMAM and it contains 1 new and 131 updated marquees!

Please excuse the late updates the last week, we had two important deadlines at work and hopefully tomorrow I'll have much more time again.


  Thursday, 30. August 2001

Unfortunately Naz retired from arcade board dumping, you will be missed!


  Wednesday, 29. August 2001

ElSemi released Nebula v1.8 with these new features:

  • New system emulated: Neo·Geo. Read the NEOGEO.TXT file for more information.
  • New autoframeskip code. It's much better than the older one. Now games should run better than before in slower computers.
  • Please note that the working of UseMask in NEBULA.INI was changed in the previous version, read the updated comments in NEBULA.INI.
  • Added options in NEBULA.INI to disable the joystick and sounds of the GUI.
  • New menu system (press ESC during gameplay) to access the different windows available for each system (savestate, loadstate, cheats...)
  • All game windows have been enhaced with new fonts and colors, they are more readable (and look a lot better :) )
  • Re-added (again) the scanlines modes for 640x480, please, note that not all of the other modes work correctly in this resolution in CPS (1 and 2) games, so be careful. Neogeo games will work ok with any mode in this resolution.
  • Video options can be customized for each emulated system (CPS Horizontal, CPS Vertical and Neogeo).
  • Added the (experimental) -window option, that lauches nebula in a window. Use this option only if your desktop color depth is set to 16 bits. Also you can switch between window and fullscreen while playing using ALT-ENTER.
  • Added the -romcenter option that creates a Romcenter Datafile (Nebularomcenter.dat)

The FinalBurn Alpha team released Final Burn Alpha v0.136!


  Tuesday, 28. August 2001

MAMU_ updated his MAME Icons with a new icon pack for MAME v0.54!


  Monday, 27. August 2001

Laurence Gold released xMAME v0.54.1!


  Sunday, 26. August 2001

Emmanuel updated the Raine WIP page as well!

The MAME WIP page was updated with the latest news and screenshots from the last 4 days of MAME development!

Randy Hoffman updated his excellent MAME Targets website with a "Most Wanted" Arcade Dumps lists, please take a look and see if maybe you can contribute!


  Saturday, 25. August 2001

Here is a very small fixfile for the game clshroad!


  Friday, 24. August 2001

Nicola Salmoria and the MAME team release MAME v0.54 with these new additions.


  Thursday, 23. August 2001

Emmanuel was busy again and you can see his latest additions to Raine documented on the Raine WIP page! Thanks to Ra Chen for the news!

The MacMAME team updated their MAME port to v0.53a!

The Guru dumped another batch of arcade games and you can see some screenshots on his website

The daily update of the MAME WIP page is here!


  Wednesday, 22. August 2001

Roman Scherzer released two new versions of ClrMAME Pro and the latest version (v2.17c) adds:

  • fixed: name check problems in combination with double-roms/fullmerge mode
  • misc: set extension will be stored
  • misc: hide inherited parentmessages in split-mode


  Tuesday, 21. August 2001

The latest MAME development (with the according screenshots) is now up on the MAME WIP page!


  Monday, 20. August 2001

Randy Hoffman updated his excellent website MAME Targets and moved the site as well so be sure to update your bookmarks!

David Raingeard released Calice v0.4.4 and these are the new features:

  • Drivers for almost all games existing on NeoGeo
  • NeoGeo Memory cards management functions
  • Increased NeoGeo emulation speed
  • Lots of bug fixes in the neogeo emulation core

Friol released A.C.E. v1.4 and redesigned his homepage. ;o)

Roman Scherzer released ClrMAME Pro v2.17a with these new features:

  • added: open at
  • added: copy2clipboard -> setname, parentname
  • misc: unneededmasks aren't extensions anymore. You can now define any string with wildcards. (e.g. "readme*" or "*.txt"). So please check your unneeded masks old ones don't work anymore.
  • misc: faster scanner
  • misc: new method to get data from an exe
  • misc: some menu renames
  • misc: wrong named files in the parent set aren't listed as missing in the clone.
  • misc: fixed url entry for CAESAR


  Sunday, 19. August 2001

Eldio reworked all of the MAME marquee packs and you can download them on his website EMAM!

Mike Beaver wrote a new status report about the new cpu cores he currently writes from his arcade emulator Mimic!


  Saturday, 18. August 2001

The following MAME ports are now all updated to v0.53: MacMAME, MAME32 and xMAME!

Catching up with some forgotten news from the last three weeks:

  • The Guru updated his website with the news about a couple of arcade games he recently dumped. The list includes: Rad Rally (Sega, 1991, System 32), Cyber Sled (Namco, 1993, System 21) and Night Slashers (Data East, 1993).
  • My favorite MAME frontend Emuloader by Ciro Alfredo Consentino was updated!
  • Leezer released a new version of his unofficial highscore database for MAME v7.7 which adds highscore support for 19 romsets!
  • Friol released a new version of his CPS2 emulator A.C.E. v1.3 (together with the source)!
  • Norbert Kehrer added a new game to JAE, his Java Arcade Emulator. The latest addition is Carnival by Sega 1980!
  • Aaron Giles updated his website with an Atari Slapstic FAQ and his computing history! :o)
  • Carl-Henrik Skarsted changed the address to his Toaplan website to this new url: http://toaplan.gamersgraveyard.com/
  • Here's a flyer from the the new NeoGeo game "Nightmare in the Dark" which looks interesting.
  • Brian Deuel recently re-opened Arcadehistory.com and he now added a new interview with Tony Miller (conducted by Allen Brunson). All arcade game (especially Berzerk and Frenzy) fans should read this!
  • Team Japump was busy again and dumped a lot of new arcade games which will hopefully be emulated soon!
  • Warlock and WTC updated their website EmuStatus! Be sure to take a look if you are looking for information about lots and lots of arcade games!

The fixfiles for 19 sets are finally done! Maybe you'll still need them a couple fo days after the release...

Good morning :o) I am back from a great vacation and updates will start later today (including a new fixfile of course). Many thanks to Roman for his great help updating this website while I was relaxing at the sea and many thanks to everybody who wrote in to gratulate SYS2064 on its forth birthday. :o))


  Thursday, 16. August 2001

Guess this will be my last newsposting on sys2064. Till should be back any time now.

New M.E.S.S..

New Calice 0.4.2 and FinalBurn Alpha v0.135 were released. Get them at CPS2Shock.

Talking of CPS2Shock...Razoola gets into NeoGeo decryption/dumping.

...and of course Gridle did several small MAME WIPs.


  Monday, 13. August 2001

New MAME.

...and already a new MAME WIP.


  Thursday, 09. August 2001

I've released ClrMamePro 2.17. Head over to my page to get it.

Ready for some upcoming MAME ROMS ? Get them at ZyClones Place.


  Tuesday, 07. August 2001

Big surprise at CPS2Shock Part II. Lots of releases:

  • Vampire: The Night Warriors (940630)
  • Battle Circuit (Japan 970319)
  • Eco Fighters (ETC 931203)
  • Street Fighter Alpha 3 (USA 980904)
  • Street Fighter Alpha 3 (USA 980629)
  • Street Fighter Zero 3 (Japan 980727)
  • Kawaks v1.20
  • Nebula v1.7

Hehehe...Well..the big surprise at CPS2shock was RAZ' birthday. Nothing more..nothing less.


  Monday, 06. August 2001

No new MAME yet, but Nicola is busy decoding stuff. Take a look at the newest MAME WIP.

New Calice and FinalBurn Alpha v0.133 were released. Get them at CPS2Shock.


  Saturday, 04. August 2001

Happy Birthday SYS2064 ! Till's great site celebrates its 4th birthday today. Keep up the good work Till !


  Thursday, 02. August 2001

Another fantastic MAME WIP was done. Looks like somebody looked at Finalburn's sourcecode. I'm getting really excited now.

A little message at CPS2Shock makes us curious....hmmm..what will happen in 5 days.



Click here to get to the top of the page!


July 2001


  Tuesday, 31. July 2001

Heya...I, Roman Scherzer, try to update Till's page from time to time now. Don't expect too much because I'm rather busy, too and may also leave for some holidays. So...here are some news from the last days:

Dave released a new compile of Finalburn which supports some more CPS2 sets and a not complete emulation of G-LOC.

A huge MAME WIP was done. Sound in IREM games...Wohooooo. Hope we see a new release soon.

A new PINMAME will be released today. I bet all the pinball junkies will love it.


  Friday, 27. July 2001

I'll be leaving for a three week holiday today so unfortunately there won't be many updates in the next days. I'll try to update from time to time but can't promise anything. During my vacation SYS2064 will turn 4 years old on August, 4th so I'd like to say many many thanks to all of my visitors for the continued support during the last year. I'll have some interesting new pages planned for SYS2064 this autumn and of course the long awaited update of the MAME history database will be released shortly after my vacation. Thanks again for your support and for your patience, Till.

Roman Scherzer released ClrMAME Pro v2.16 with these new additions:

  • fixed: support for zipfiles with data descriptor entries
  • fixed: case-fix problems
  • added: exclude paths for set + unneeded check
  • added: optional usage of zip32.dll instead of zlib
  • misc: some source clean-up/fixes (esp. for WinXP)
  • misc: small set-fix-name improvement
  • misc: wrong named sets which aren't fixed, are not listed as missing again
  • misc: detection of wrong localfileheaders/unknown headers
  • misc: no 'no roms in path' warning when using bios folders
  • misc: merging-of-different-systems messageboxes don't appear when 'show romlist errors' is disabled.
  • misc: rebuilder shows statistics after the last sourcepath (addpath) ONLY
  • misc: changed the profiler datfile index search again


  Thursday, 26. July 2001

A new version of Kawaks (v1.14) has also been released and it adds these new features:

  • New drivers & region switch for: Super Muscle Bomber: The International Blowout (Japan 940831 and Japan 940808), Marvel Super Heroes (Japan 951024)
  • Some ZIP changes to fit the latest MAME specifications
  • Totally new macro system. You can now create your own complex macros. You can assign a special move, or a combo to a simple key !
  • Hopefully fixed CPS2 savestates bugs (still compatible with old saves)
  • Implemented savestates for CPS1
  • Fixed flickering issues at the bottom of the screen when in fullscreen.
  • Fixed some CPS1 BgHi issues (Sodom stage in Final Fight...)
  • Fixed some CPS1 sprite/background sync issues (Ghouls and Ghosts...)
  • Fixed sound for Pang and maybe some others
  • Fixed Dai Makai-Mura (Ghouls and Ghosts Japan)
  • Fixed Street Fighter II - The World Warrior (Japan 910214)
  • Fixed Carrier Air Wing's helicopters and destroyed buildings bugs
  • Fixed MMX blitters which crashed for some people.
  • Replaced Super2xSai blitter by ASM counterpart, which requires MMX but is over twice as fast.
  • Replaced scanlined 2xSai by an ASM 75% scanlines 2xSai which looks damn good :)
  • Super Street Fighter 2 Tournament Battle will now display Terminal Check unless you enable normal play in the Test menu. This is the correct behaviour.
  • Hopefully fixed bug in the Redefine Keys dialog box that caused the key redefinitions to loop sometimes.
  • Various optimisations

CPS2Shock released 3 new xor-files for these games: Super Muscle Bomber (Japan 940831), Super Muscle Bomber (Japan 940808) and Marvel Super Heroes (Japan 951024)!


  Wednesday, 25. July 2001

ElSemi released Nebula v1.6a with these new features:

  • Fixes hanging after loading some games in fast computers.
  • Most CPS1 sound problems fixed
  • Vertical scanlines mode and Hardware blit no MMX are now accesible
  • Ghouls'n Ghosts black square problems fixed.
  • Most CPS1 QSound game clones are working now.
  • Added Street Fighter 2 World Warrior and clones (not all clones tested)
  • I forgot to mention in the last version that I've fixed the sound pitch and playing speed. The sound is now closer to the arcade.


  Tuesday, 24. July 2001

The MAME32 team released MAME32 v0.37b16 (test version)!

Norbert Kehrer added game #35 to JAE, his Java Arcade Emulator and the new addition is "Berzerk" (Stern, 1980).


  Monday, 23. July 2001

Dave (author of DTMNT, DGen, FinalBurn) just released the sourcecode of his Final Burn arcade emulator! Be sure to take a look at the FinalBurn homepage for the file!


  Sunday, 22. July 2001

Mamu_ released the iconpack for MAME v0.37b16 and he also remade quite a few to get rid of anti-aliasing! Many thanks to [Protocol] for the news!


  Saturday, 21. July 2001

ElSemi released Nebula v1.6 with this huge list of new features:

  • ADDED PRELIMINARY NETPLAY SUPPORT USING KAILLERA :). Use the -knet option or the NebulaNet.exe file.
  • Fixed CPS1 background color selection.
  • Added most CPS1 games (there are still some missing)
  • Added more dipswitches
  • Sound state in CPS1 games is not saved/loaded now, I'm trying to fix some problems with it.
  • Fixed some CPS1 gfx glitches (3wonders black squares are still there)
  • Faster rotated games. Now they are almost as fast as horizontal ones (Thanks Mr K :) )
  • Much faster scanline modes.
  • Faster 2xZoom.
  • Added new image enhacement modes: Super2xSaI, 2xSaISuperEagle, 2xSai 75% scanlined (Thanks again to Mr K for this last one :) )
  • Added Vertical Scanlines mode.
  • Fixed Eagle support that was broken some versions ago.
  • Removed scanline modes in 640x480. You must use higher resolutions to enable them.
  • Added 384x224 and 768x448 resolutions. You can only use them if you video card supports them. (there are some patches out there that can enable these resolutions in some cards).
  • Added an AutoAnalyze option in the NEBULA.INI file to avoid nebula analyzing romsets on startup.
  • Added the Default option in Cheat files.
  • Sounds in the GUI.
  • SFZ3 characters and backgrounds animations fixed.
  • PrioEngine option removed from NEBULA.INI, it's no longer needed.
  • And lots changes that I can't remember...

Mike Beaver released Mimic v1.08, the first 32bit version of Mimic! The complete is of new features:

  • New:32 bit version :)
  • New:2A03/6502/6502C Support
  • New:NES support
  • Fix:Stars background re-enabled
  • Fix:Status line scrolls
  • Fix:Menu now fully dynamic
  • Fix:Z80/Z80GB/8080 HALT fix
  • Fix:Sound Blaster
  • Fix:Gameboy VDP
  • Fix:Game Gear VDP
  • Fix:Many, many more :)

Leezer released the MAME highscore database v7.6 which adds support for more then 30 romsets!


  Thursday, 19. July 2001

A BeOS port of Raine is now available at BeEmulated!


  Wednesday, 18. July 2001

Kawaks v1.13 is here with these changes:

  • New frameskip code. Should perform a LOT better for slower computers.
  • Added Nebula cheat support. 100% compatible :) Read whatsnew.txt from more info
  • Added features to search for new cheats.
  • Replaced 2xSai and SuperEagle blitters by ASM counterparts, which require MMX but are over twice as fast.
  • Modified ADPCM so it's mono (the way it should be) and a bit softer to avoid static.
  • Added new options for correct windowed aspect ratio and full screen aspect ratio. Note that using the "smaller display" setting for your full screen ratio will allow you to use 640x480 :). Read the INI for more info.
  • Added option to save current key settings to defaultkeys.ini
  • Suppressed the NoSound flag. Since 1.11, sound IS required for Kawaks to run.
  • Added driver for Pang! 3 (Euro). Has lousy sound, however...
  • Better sound for Final Fight and Strider
  • Fixed Carrier Air Wing palette
  • Fixed a sprite clipping issue in CPS1 games.
  • Fixed HotRod Player 2 keys.
  • Fixed Capcom Sports Club button 3

Charles MacDonald started an emulator for the Sega Mega Play. The Mega Play was basically an arcade conversion of the Sega Mega Drive and you can see a very preliminary screenshot on his website.


  Tuesday, 17. July 2001

The Arcade Flyer Archive released the MAME Flyer pack #11 with 31 new and 22 replaced images!


  Monday, 16. July 2001

Insideoutboy made some progress with the "Omori" MAME driver. Today he added a screenshots of "Sky Base" (1982) to his webpage!


  Sunday, 15. July 2001

Kawaks v1.12 is here with these changes:

  • That bad, naughty, evil, and overall not very nice sound issue should be fixed now :)) (Jesus, why did GetCurrentPosition have to report bytes instead of samples ?)
  • Modified autoframeskip code to adapt to new timing system. Should be better too, now.
  • Added a system to autodetect for each frame wether sprite masking is needed or not. Since it is not, most of the time, this speeds up things nicely in many games :)
  • Fixed Street Fighter Zero - CPS Changer (Japan 951020) backgrounds (broken in 1.10)
  • Macros for Player 2, Player 3 and Player 4. Have a look at updated Defaultkeys.ini
  • New blitter: Zoom 2x software. In other words, 200% without blur effect. If you like "correct ratio" and not blur, I'd suggest you give a try to this blitter + stretch + eventually fullscreen. Keep in mind that this blitter is however significantly slower than Normal, Alternate scanlines or even regular scanlines.
  • Fixed XMen Versus Street Fighters hanging when beginning fight against Apocalypse
  • Faster loading for Capcom Sports Club
  • Correct the CRCs for Capcom Sports Club XORs (didn't cause bugs, just reported XORs to be bad in audit)
  • New function to redraw the current frame without the on screen messages. Handy if you want to make a screenshot.
  • Added a few background colors in the menu
  • Added Zoom window 100%/200%/300% in the menu
  • Made the Reset key redefinable, since everyone seems to hate F10 :)
  • The usual batch of comestic changes :)

Kurt just sent me a link to a MAME WIP page for driver for the games produced by Omori. Take a look at a lot of screenshots from "Car Jamboree" and "Poppers" on this page!


  Saturday, 14. July 2001

Please let me know about your experiences with the new Dreamcast port of MAME. :o)

A new version of the CPS1/2 emulator Ace has been released! Get it (and the source) from the official homepage.


  Friday, 13. July 2001

Emmanuel Anne released Raine v0.32a which adds these new features:

  • New optional snapshots for the games. See [Snapshot]
  • New cheats.cfg file format, with plenty of new cheats inside (thanks a lot to Steph and Pugsy). See the cheats.cfg file itself for an explanation of its new format.
  • New cheat type : watches (usefull for puzzles)
  • New linux video driver : Xwindows fullscreen.
  • And loads of bugfixes. Qsound games still have no sound though, and priorities are not fixed in every cps1 game...

Prophet recently interviewed Larry Bank, the author of the arcade emulator HiVE which is a great read!

The MAME development from the last 7 days is now documented on the MAME WIP page!


  Thursday, 12. July 2001

Looks like we'll see a new Raine release tomorrow. Keep your eyes open ;o)


  Wednesday, 11. July 2001

CPS2Shock released not one, not two, but *three* new xor-files for those games: Super Street Fighter 2: TB (ETC 931119), Capcom Sports Club (Japan 970722) and Capcom Sports Club (Asia 970722)! :o)

Kawaks v1.10 has been released with these new features:

  • Sound for Punisher, Cadillac & Dinosaurs, Warriors of fate works again (broken in 1.09)
  • Added BackgroundRed, BackgroundGreen, BackgroundBlue options in the INI. Those control the background color (default, black: 0 0 0) Added Pink and Black setting in the menu.
  • Added option to disable individual sprite layers for CPS2 games.
  • Added Hotrod autoconfiguration in Game menu.
  • Added option to disable all keyboard shortcuts while playing (handy for Hotrod users)
  • When menu is hidden after pressing TAB (windowed mode), pressing Alt won't pause the game anymore (yet another handy thing for Hotrod users).
  • Unassigned keys 0 to 9, so now, you can redefine your Insert Coins and Start keys to them without having it switching save slot.
  • New Next save slot (F6) and Preceding save slot (F8) to compensate preceding modification
  • Modified 68000 core, which allows new VRAM code. Fixes many issues introduced in version 1.08, fixes additionnal gfx glitches and gives a speed boost.
  • Added sprite priorities and masking. Corrects SFA2 select char screen, SFA3 intro, VSav's intro, a Cyberbots level, etc... Since it is a slight performance hit, I also added an option to disable it.
  • Suppressed the "Show only available sets" option, since it caused so many problems. I'll re-add it someday, when I'm sure it's 100% working...
  • Fixed the overclock functionnality (broken in 1.09)
  • New drivers: Capcom Sports Club (Japan 970722), Capcom Sports Club (Asia 970722), Capcom World 2 (Japan) (CPS1) and Super Street Fighter 2: The Tournament Battle (ETC 931119)


  Tuesday, 10. July 2001

Charles MacDonald made a lot of progress researching the Sega System 24 arcade hardware. You can read all about this on his website and maybe you can help him with his request, too!


  Monday, 09. July 2001

I've updated the sampleset for the game Xevious and you can get it here! Thanks to Brian Troha. :-)


  Sunday, 08. July 2001

The Raine WIP page was updated with the latest additions from the Raine team!

Leezer released an updated MAME highscore database with added support for more then 70 new romsets!

Laurence Gold released xMAME v0.37b16.1 with these new features!


  Saturday, 07. July 2001

Kawaks v1.09 has been released with these new features:

  • 1.08 was a lot slower than previous releases due to the new VRAM lag code. I have now optimised that code, and also optimised various other things, so hopefully, 1.09 should be as fast as older Kawaks.
  • Optimised 2xSai, Super2xSai, SuperEagle blitters.
  • Added a scanlined 2xSai blitter (much faster than 2xSai, slower than scanlines)
  • 2xSai, SuperEable and Super2xSai should work on S3/S4 cards, and some other exotic ones, now (I'd like feedback on that...)
  • Added a DisableJoystick option, since joystick management is a performance hit.
  • Fixed "Show if available" crash
  • Fixes in the menu code (better "ticks" management)
  • Support for a default generic key setting
  • Alt+A toggles Autoframeskip. Also shows a message on screen, now.


  Friday, 06. July 2001

The MAME WIP page was updated with the development from the last 3 days!

The EMAM site uploaded the MAME marquee pack #6 with 52 new and 91 updates!


  Thursday, 05. July 2001

The CPS1/2 emulator Kawaks v1.08 has been released with lots of fixes!

Roman Scherzer released ClrMAME Pro v2.15a with these new features:

  • misc: support for filenames which ends with spaces
  • misc: changed profiler's last active datfile detection
  • misc: faster profiler-datfile-identifier
  • misc: moved copy2clipboard button to pulldown menu
  • misc: changed warningswindow a bit (new controltype, added a scroll option)
  • misc: alt.exe-scanner has a new work-around for the rare import-from-exe problems
  • misc: saving log even when no problems were found
  • misc: zlib class updated
  • misc: gui changes (progress texts, update dialog, welcome message)
  • misc: empty-zip-folder removal is now optional
  • fixed: fix-name created some wrong inflate errors


  Wednesday, 04. July 2001

The MAME32 Q&A page was updated today (with icons and screenshots for beta16) and it looks like MAME32 will be released soon! Thanks to [ PRoToCoL ] for the news!


  Tuesday, 03. July 2001

Looks like everybody is still busy testing yesterdays MAME release... ;o)


  Monday, 02. July 2001

Get the latest fixfile with fixes for 11 sets: cgangpzl, ladykill, moonwara, mspacman, mspacpls, pacgal, stratgyx, toki, tokia, wboy and wboyu! I hope that I didn't miss any sets that still need fixing but please let me know if you find any.

Nicola Salmoria and the MAME team released MAME v0.37 beta 16! As usual there are lots of new features and I'll try to release a fixfile or two later today!

Barry Rodewald released QSound player v1.4.3 with added support for the Kabuki decryption making the CPS-1 games using QSound work.

Richard Mitton released an updated version of his New Zealand Story emulator v2.21 along with the source code! This new version features highscore saving and emulated the "bomb sound".


  Sunday, 01. July 2001

The MAME development of the last 4 days of June and of July, 1st is now documented on the MAME WIP page!





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